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Air apps punished on Google Play - Adobe fix required

Advocate ,
Aug 10, 2018 Aug 10, 2018

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Hi Adobe team,

over the last months the developer community has been discovering an issue that causes freezes (ANRs) in Air apps. Since Google recently changed the visibility algorithms for Google Play to punish apps that show high quotas of faulty behavior, all Air apps are now directly affected by this punishment.

We believe that we have been able to narrow the problem down to playing sounds in an Air application. Developers report those ANRs both for streaming sounds as well as playing sounds locally. Specifically, our company has been able to reliably reproduce the freeze by creating a bot that will play our game over a lengthy session. After 1-3 hours, the app will just freeze. If we disable the sound, the freeze will not occur. Furthermore, if we endlessly loop a single sound instance with a volume of 0, the freeze also does not occur. However this workaround causes wake locks because the device can never go to full sleep even when the user puts it into background, since the sound still plays. Wake locks are also punished by Google Play, so it is just replacing one problem with another.

Please have a look at this thread:

Input dispatching timed out ANRs & ANR rate survey · Issue #29 · Gamua/Adobe-Runtime-Support · GitHu...

You can see that dozens of developers have added their experience in hundreds of posts for this specific issue alone, and these are only those developers that actually understand that something is happening, there might be a lot of indies or studios that have not yet noticed that they have a high quota of ANRs in their Air apps that are threatening their visibility on Google Play.

There are at least 2 tickets that reference this bug:

Tracker and
Tracker

Adobe, please fix this bug as it is affecting all your developers that are using sound, is not easily noticed and is punishing Air developers on Google Play by decreasing visibility for our apps. Please reinforce your commitment to Air by making sure that bugs of this magnitude will be fixed. We are all a little worried since 2 of your engineers have been posting to above thread but have since gone silent after their first attempts of fixing the bug did not work.

Air is a great technology, lets work together to make sure it will stay healthy and efficient. We are ready to step in and help you reproducing the problem. Please let us know if you require more info to reproduce or fix the problem.

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Community Beginner ,
Aug 10, 2018 Aug 10, 2018

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I'm totally agree with .

We really need feedback from Adobe on such critical issues.

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Community Beginner ,
Aug 10, 2018 Aug 10, 2018

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Great post rewb0rn!

Indeed, the lack of support and communication on such an important issue is very worrisome. chris.campbell​ we would really need you to tackle this issue.

On a second note it would also be good to improve the communication on AIR's future and it's potential roadmap. Last year there was a great initiative by chris.campbell​ to ask the community about feature requests but I haven't seen (or am unaware of) much communication since. Feature requests are cool but as developers, what we really need is to be assured that critical issues will be fixed and have a little insight on what Adobe plans for the future of AIR. The latest communication on the topic is simply "we have no plans to drop AIR", which honestly isn't a real commitment to future support.

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Engaged ,
Aug 10, 2018 Aug 10, 2018

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ANR and Crashes nearly destroyed one of our apps. We dropped from 2000 installs per day down to about 500 due to punishing rules from Google. We had to remove sounds which were causing issues, and optimize to extreme levels to return back. This also mean a huge drop on revenues.

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Advocate ,
Aug 10, 2018 Aug 10, 2018

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Leo interesting insights, have you been able to recover in a way that you are now back to 2000 installs per day?

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Engaged ,
Aug 10, 2018 Aug 10, 2018

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We managed to get back to about 1700-1900 / day and we had to start paid ads, to recover faster. We dropped our crash rate from 1.91% on May to an average of 0.53% in July. However, this issues are critical and I am not sure if we have a paved road ahead of us.

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Community Beginner ,
Aug 13, 2018 Aug 13, 2018

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Hello Leo Kanel!

We dropped our crash rate from 1.91% on May to an average of 0.53% in July.

How do you fix it? Do you use that hack with looped sound in background?

We have an app where main sounds are from NetStream and this hack (or sound ane) doesn't works.

Adobe team, please make more attention to this issue, its very critical!

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Engaged ,
Aug 13, 2018 Aug 13, 2018

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Can this be avoided completely if you play sounds in a worker?

The worker will not hang the main thread.

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Advocate ,
Aug 13, 2018 Aug 13, 2018

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Hi chaky,

I haven't tested if workers could be used to avoid that problem, but I doubt it. From logcat it seems to be a general problem like a memory leak in the underlying framework (aka Air). We are now focusing on rewriting our game to use native calls for sounds (with the MediaPlayer ANE from distriqt) but feel free to make a test and share the results.

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Enthusiast ,
Aug 13, 2018 Aug 13, 2018

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I'm curious

for the people having this issue


how many sounds do you try to play?

simultaneously? or one after another? both?
do you keep track of how many SoundChannel get instantiated?

did you get the problem on both iOS and Android or only one of the two platform?

eg. in the documentation the play() method of the Sound class mention

Returns

SoundChannel — A SoundChannel object, which you use to control the sound. This method returns null if you have no sound card or if you run out of available sound channels. The maximum number of sound channels available at once is 32.

but some time ago I saw some problem with maximum 16 simultaneous sounds playing on some Android devices

just wondering if it could be related

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Advocate ,
Aug 13, 2018 Aug 13, 2018

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Hi Zwetan,

the freeze is only happening on Android, not on iOS. We have generally only 1-2 sounds playing at a time. Even if the user would do something extreme by triggering buttons quickly while the game is running in the background, we would never have more than 5 channels happening at the same time. The freeze occurs after several hours of active game play, so it is likely related to a memory leak. We can reliably reproduce it by having a bot playing the game, without any extreme user input, just casually playing the game with 1-2 sounds happening at a time. We are reusing sound objects for the 12 different sounds we have in our app, so I do not see how this would be an error on our side.

Also, the method does not return null as per documentation, instead the application freezes completely and you can see certain error messages in the logcat.

If you are interested in more details, take a look at this thread:

Input dispatching timed out ANRs & ANR rate survey · Issue #29 · Gamua/Adobe-Runtime-Support · GitHu...

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Enthusiast ,
Aug 14, 2018 Aug 14, 2018

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yeah I read the others associated threads

I'm not saying it is an error on user code specifically

I'm was just thinking because the SoundChannel is limited with a maximum number of channels

it could be another thing to explore by Adobe

so far I just see it is pretty hard to isolate the problem and that's maybe why Adobe did not come back to it

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Community Beginner ,
Aug 14, 2018 Aug 14, 2018

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We have the same issue, and are struggling to get Adobe's attention to this for MANY months now. The issue is unacceptably critical, and not being treated by Adobe.

Adobe, please treat your developers appropriately and fix this!

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Advocate ,
Aug 16, 2018 Aug 16, 2018

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Dear Adobe,

do you need any additional information from us to identify the cause of the problem? Please let us know what is the current status for this bug on your side. People are right now switching from Air sounds to native sounds with an ANE because there is no perspective communicated from you about this problem. That can not be the solution that you intend for your users. Please respond to this issue and let us know what's going on.

Kind regards

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Contributor ,
Oct 08, 2018 Oct 08, 2018

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> People are ... switching from Air sounds to native sounds with an ANE

What ANE are people using?

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Engaged ,
Oct 09, 2018 Oct 09, 2018

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There are several but i use this https://github.com/DigitalStrawberry/ANE-Sounds or this air native extensions depending what needs to be done.

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Contributor ,
Oct 09, 2018 Oct 09, 2018

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LATEST

Thanks Leo.

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Community Beginner ,
Aug 16, 2018 Aug 16, 2018

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I would also ask that Adobe give us some information or updates on their plan to address this issue. The community has been trying all kinds of workarounds for this issue but it seems they are not working out as hoped. Could you please provide us with a few details about the status of this bug and if there are any planned updates that we can expect to resolve this issue? Thanks!

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Engaged ,
Aug 20, 2018 Aug 20, 2018

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I know AIR team is not that large and they already do an outstanding job, but this is an important issue. Would be great if you prioritise this. Many thanks!

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Aug 22, 2018 Aug 22, 2018

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Hi Everyone,

Thank You for reporting the issue!

Please log a bug for the same on Tracker . Do attach the links to the application.

I am from Animate CC team but will notify the AIR team as well about it.

Thanks,

Ankush

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Advocate ,
Aug 22, 2018 Aug 22, 2018

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Hi Ankush,

thanks for your response. Two tracker tickets are already available for this bug:

Tracker and Tracker Combined they have over 50 votes and for the original thread on https://github.com/Gamua/Adobe-Runtime-Support/issues/29  we have a couple of hundred posts in the discussion from dozens of developers and counting.

Thanks in advance for bringing this to the attention of the team.

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Explorer ,
Aug 29, 2018 Aug 29, 2018

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and still no answer???? no solutions????

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Contributor ,
Aug 29, 2018 Aug 29, 2018

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There's some activity on the Gamua thread mentioned above, you might want to monitor that: https://github.com/Gamua/Adobe-Runtime-Support/issues/29#issuecomment-388067899

I agree it's a little strange to not see much communication from Adobe here on their own forum, but it appears they are indeed trying to solve the issue.

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Explorer ,
Aug 29, 2018 Aug 29, 2018

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lets hope they are doing something

at least they must tell us the progress

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Engaged ,
Aug 29, 2018 Aug 29, 2018

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This is something quite new. Air team is not large and they are doing an amazing job generally. Lets keep participating and they will fix this.

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