Hey guys, we are falling under the enterprise tier and I am positive about the whole licensing model and cost structure. I as well as others here always said we would be happy to pay for licenses to help the development of Air. Now it's time to put the money where the mouth is. When comparing the license model to Unity, keep in mind that for Air you might not need a seat for every developer on the team. For Unity, a developer can only work if they have a license, otherwise the editor will not even work. We are planning to incorporate an Air seat for our build server and 1 or 2 devs that will responsible to publish to mobile for the test builds. In this scenario, if you pay for less licenses than you have devs, the $2000 seat becomes competitive with Unity. Obviously this only helps the teams, not the sole developers, but it's worth mentioning I think. Also consider this from the business perspective of Harman. If they want this to be profitable, in theory they need to make $100,000 per developer per year they put on this (in practice much more). I understand that most of you want to get as much as they can for as low as possible, but putting that aside, $199 per year sounds reasonable and fair to me.
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