Hey guys, if you are worried that Air support might end in the future but you want to utilize it as long as possible, I can only recommend the Haxe technology. We are a 13 people company and have ported all our AS3 code to Haxe. The codebase was large, messy and has grown since 2009, with 6 games on all the platforms (Web, Facebook, Android, iOS, etc.). It took 2 people roughly 4 months to port all AS3 code to Haxe and create a swf output. This swf output is now being used with Air like before. In case Adobe will stop supporting Air, we can work on releasing the games with Haxe native builds for all platforms, like we have already done for HTML5. So if you are desperately looking for ways to keep your Air apps going on without starting over from scratch, Haxe turned out to be a great option. I was sceptical but I'm super happy with the decision and the results we have now. They have Starling + Away3D support, too. On a sidenote: I am convinced that Adobe will not stop Air support anytime soon. Sure, they are focusing the efforts and reducing the investment, but that can also turn out to be a good thing. Low cost means easy profit. If they wanted to get rid of Air, they would have announced the end of it together with Flash. They did the opposite. Kind regards PS: Just for the record, we would also be happy to pay more for Air if we get increased support! $1,000 a year per seat for companies with more than $100,000 turnover - done.
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