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Audio playback stops working in an AIR 26 for iOS app after playing audio from a different app
Steps to reproduce:
1. Launch an AIR 26 app. Play some audio ( soundChannel = sound.play(); )
2. Minimize the AIR 26 app and launch the built-in iOS "Voice Memos" app
3. Make a recording in "Voice Memos" and the play it back
4. Return to the AIR 26 app. Try to play some audio ( soundChannel = sound.play(); )
Expected results: Audio playback works correctly in step 4
Actual results: Audio does not play in step 4. The SoundChannel gets created, and no errors are thrown, but the SoundChannel's position never advances past 0
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Thanks for reporting the issue and we are investigating it.
-Ankit | Adobe AIR Engineering
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We noticed this, too. AIR 22 was fine. We jumped to AIR 25 and noticed it happening. iOS only.
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We're having issues with BlueTooth overriding the internal speaker on iOS 11 + -- for example, when the Apple Watch and/or BlueTooth mini-speaker is connected AIR assumes it's output speaker. Disabling BlueTooth - the audio does not go back to the internal speaker.