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Audio playback stops working after using another app (AIR 26 on iOS)

Explorer ,
Jul 27, 2017 Jul 27, 2017

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Audio playback stops working in an AIR 26 for iOS app after playing audio from a different app

Steps to reproduce:

1. Launch an AIR 26 app. Play some audio ( soundChannel = sound.play(); )

2. Minimize the AIR 26 app and launch the built-in iOS "Voice Memos" app

3. Make a recording in "Voice Memos" and the play it back

4. Return to the AIR 26 app. Try to play some audio ( soundChannel = sound.play(); )

Expected results: Audio playback works correctly in step 4

Actual results: Audio does not play in step 4. The SoundChannel gets created, and no errors are thrown, but the SoundChannel's position never advances past 0

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Performance issues

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Adobe Employee ,
Jul 28, 2017 Jul 28, 2017

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Thanks for reporting the issue and we are investigating it.

-Ankit | Adobe AIR Engineering

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New Here ,
Aug 14, 2017 Aug 14, 2017

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We noticed this, too. AIR 22 was fine. We jumped to AIR 25 and noticed it happening. iOS only.

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Engaged ,
Oct 17, 2018 Oct 17, 2018

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LATEST

We're having issues with BlueTooth overriding the internal speaker on iOS 11 + -- for example, when the Apple Watch and/or BlueTooth mini-speaker is connected AIR assumes it's output speaker.  Disabling BlueTooth - the audio does not go back to the internal speaker.

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