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Today I am trying to submit a new version of an app to iTunes with the application loader but keeps coming up with the following error. The app was submitting fine last Friday. Any help or fixes will be much appreciated.
Package Summary:
1 package(s) were not uploaded because they had problems:
/var/folders/cc/4b5fjzqn0_n34cll1wzkbk49jhjcnt/T/404743731.itmsp - Error Messages:
ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."
It seems there have been changes in way Apple expects the apps to created. We investigated this deeper, and found that the output of our linker (in our toolchain) is no longer being accepted by Apple.
We are working on this to upgrade our toolchain, including the linker. For the time being, we would suggest you to try using the ‘linker’ available on the system. We have done tests with a couple of apps and it seems to be fixing the problem. Please give it a try and see if it can unblock you. Ple
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From the earlier messages will you be able to find your way to the ld64 file? If by some miracle an ld file arrived in your email, you could try the fix we've used on Mac. Knowing your email address would help this miracle.
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my mail is m.nobel9@upcmail.nl
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Hi Colin,
Can you send the file to imran.shiekh@gmail.com please need my app to go live, client breathing down my neck
Thanks in advance.
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Can you say what your situation is? If you're on Windows, the file I can send won't help. If you're on Mac, what is the reason you don't have Xcode 6.0.1 installed?
I'll send it anyway, in case you're on Mac and have some good reason not to have Xcode up to date!
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I am on Mac and I will install Xcode5's latest version. Is Xcode 6.0.1 mandatory for build? If you can send ld file anyway, I'll be glad. Thank you again..
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I suspect that Xcode 5.1.1 would be ok, and you could use AIR 13 and be in business. But if you're using a later AIR, that is set to use Xcode 6.0, then the problems happen.
Pop back here to say if the file helped.
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Hello Colin,
Thank you for your help but your ld file that you send to me did not worked. After this, I installed Xcode 5.1.1 and linked ld file that located in toolchains folder ("/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld") and seems like it worked. Take care!
Here is my configuration:
OS: OS X 10.8.5
IDE: Flash Builder 4.7
Flex SDK: 4.6
AIR SDK: 13.0
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You're using AIR 13, and so predate these issues. My file would have needed AIR 14 or 15 I think, because those are based on Xcode 6.0.
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Hello ozbalaban,
I would be most thankful if you could send me your ld file from Xcode 5.1.1. Colin's file could not help us because our project is not working properly on AIR 15, it's just broken after menu (but still good on AIR 13, I think it's all because of -uselegacyAOT)
Thanks in advance!
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Did you have any problems doing a regular build under AIR 13?
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No, all is great. But only can not to upload it via Application loader
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Sure I can sen you my ld file, can you give me your mail address please?
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Thank you a lot, ozbalaban.
I forgot to precise I'm on Windows.
Win 8, FB 4.6, AIR 15.0.
I can't use the patched release including compilater...
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Big thanks!
My mail: SerjZvon[at]yandex.ru
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Hi Colin!
Could you please send the ld64 file (Xcode 6.0.1) to me too? I'm on Mac with OS Lion 10.7.3 and because of this I can't to download new XCode 6.0.1 (Apple's restriction). And it's some reason because I can not update my Mac Mini on the new OS.
P.S. ld64 filefrom Xcode 6.0.1 because I want to compile the project with the latest AIR
My mail: SerjZvon[at]yandex.ru
Big thanks in advance!
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Any suggestions for Windows users? I see the i686-apple-darwin10-ld64.exe file in the path Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\lib\aot\bin\ld64
Went to http://www.adobe.com/go/air_ld64 to download sources.
Am I getting warmer? Any way I can build a new ld for windows?
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The app I made with the ld64 work around just went live. We put "iOS compatibility improvements" in the description:
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Our app just went in to "waiting for review".
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Ours too...fingers crossed
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Same here. Will report back results. I did not find any problems with the builds using the work around either.
So what is the difference between the ld on the system and the one included in the AIR SDK? or what are the issues that could arise from using a different ld than the one adobe provided?
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Going off the original error, I’m guessing there has been a change in the way segments are aligned. Now, I have no idea what that means! But Adobe do, and should be able to adjust their linker to work the same way.
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Just to encourage you all...our app just got accepted and is processing for the App Store now. We used the method mentioned above. Thanks
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Hi!
The same here. I urgently need to upload a new version. I'm getting the
Invalid Bundle error:
Adobe Air iOS Invalid Bundle The bundle does not support the minimum version os specified in info.plist
thanks