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Compiling with the latest AIR SDK (20.0.0.215) I get a "This build is invalid" error in iTunes Connect. Any idea?
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Has anyone in here tried adding the new Apple WW developer cert to their Certificate store on windows?
http://www.thewindowsclub.com/manage-trusted-root-certificates-windows
https://developer.apple.com/certificationauthority/AppleWWDRCA.cer
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@clint.modien‌- Yes, I tried adding the new certificate to my windows machine. No luck.
I was able to successfully submit only after using ADT to package my app on a mac. I used my normal build process to generate all the files, then copied them over to my mac. I had to follow the instructions here to update my WWDR cert before it would all submit correctly. I would love to know when this will be fixed for Windows.
Also, @klug76‌- How exactly would unit tests help find a certificate issue when uploading a packaged app to Apple?
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At least, before release of the new air version, it is good to perform the following steps:
All these steps can and should be done in one click.
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Or just switch to Unity. They support windows, keep up with the latest tech and hire actual developers to do coding who never make such bug in the first place.
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Unity can not compile for iOS on Windows.
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dear air developers!
maybe is a good time to study such a thing as the unit tests - they will help to avoid f* errors such as this.
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I freaking love these stable AIR versions.
I now work for a few years (sadly) with AIR and at least every 2nd STABLE version is broken.
I learned to only upgrade them if it's really really necessary.. sadly many ANEs updated to AIR20, forcing us to use this piece of .. superb software.
I also can't get AIR20 on MAC to work, but I won't even bother reporting those issues, I will simply do everything in my power to convince my company to switch to something stable at the next project.
Why these versions keep getting pushed out of beta with such supposedly known errors eludes me.
And another thing: why the heck are there entirely different change logs (especially fixed and known errors) on different languages (i checked French, German and English)?
Only the english log writes about the windows issue. Every other language gets quite the surprise and can tap in the dark (google) for some time.
Funnily other languages have listed issues that arent listed in the English version...
Is there any kind of structure behind Adobe Air development?
fhfghgfh434 wrote:
Or just switch to Unity. They support windows, keep up with the latest tech and hire actual developers to do coding who never make such bug in the first place.
They use stone age APIs most of the time. So old and deprecated that even all browsers discontinued every support for unity player.
Besides that not everyone develops games at all... or wants to use something like Unity for 2d games.
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Hi!
I have found on my HDD AIR SDK 20.0.0.185 BETA
This is a latest stable and fully functional build. ipa which compiled on Windows will be successful loaded to iTunes connect.
If anyone need it - please contact me (answer in this topic)
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That'd be a great help Reactor13! I have an updated ANEs which needs Air 20 and I need to be submit this update to iTunes ASAP. If you could send me a link I'd be very grateful. My email is "mburke at gan.com".
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http://airbits.ru/AIR20.0.0.185.BETA.zip
Enjoy. however, I think that is Adobe work...
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Thanks for that. Unfortunately with that version I'm getting the same errors I'm getting with v19.0, "ld: 400 duplicate symbols for architecture arm64
Compilation failed while executing : ld64". So I have to use a later version to package, but the later version can't submit to iTunes.
Adobe guys... any update on when us Windows users can submit to iTunes again?
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Hi,
I can confirm that using http://airbits.ru/AIR20.0.0.185.BETA.zip is a valid workaround. Thanks Reactor13!!!
This test was performed packaging on windows and uploading using Application Loader 3.0 on a VM.
PD: Since I don't know how to delete invalid builds (is even possible?) I've messed up the version coherence by increasing the version number for each test... Thanks Adobe
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Yeah, but for those of us who eagerly updated to Animate from Flash, it is impossible to go back to anything older than 20.0.0.204. So what is going on? This issue has been going on for months now.
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Alright, I went back to AIR 20.0.0.0 which is the version packaged with Animate, and the oldest one that Animate will allow you to use. This solved the 'invalid bundle' problem. I am now in review, but I don't remember if there were other issues critical to approval that were solved after AIR 20 and which will get me rejected ...?
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There are, AIR 20 messes up rotation on iOS 7
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Reactor13 a écrit:
http://airbits.ru/AIR20.0.0.185.BETA.zip
Enjoy. however, I think that is Adobe work...
this work's for me.
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I cannot believe this is still not fixed. How is this even possible? Just issue an update that fixes this issue already.
Normally I would say to take your time, but not with a bug like this! Hotfix it.
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Whats going on Adobe?? How do you release a product that doesn't work at all? What os the point on develop an App on AIR if you can't upload it? And also you only realize that doesn't work at the end of the process, when you try to upload the App.
I've been breaking my head to upload the app in a already tight deadline, just to realize that it doesn't work!
Please, at least say something! Hotfix it.
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Hi ,
Have you tried packaging the app with MAC sdk ?
Let us know if you are facing the issue with MAC sdk
Also, we hope you are already aware of Win SDK issue which is being worked on high priority by the engineering team.
-Roshan
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yes yes, MAC SDK. 20.x 21.x don't work...
-Roberto
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Hi,
Where are you facing issues? Have you tried the steps we shared in the forum?
Kindly share the output you get when you run the following command in your unzipped app
codesign --verify -vvvv payload/<YourAPP>.app
We can help you on fixing the issue if you share the details.
-Roshan
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Hi Roshan thanks for your quick response.
I've done all the steps and I get this:
roberto-mac:Payload roberto$ codesign --verify -vvvv eraseunavezunmundomejor.app
eraseunavezunmundomejor.app: valid on disk
eraseunavezunmundomejor.app: satisfies its Designated Requirement
So, now... Do I upload that IPA or should I re-zip the Payload folder in witch I did the --verify and upload that?
Thanks
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Hi,
You can upload that ipa file and ignore the Payload.
Kindly let us know if you face any issue on this.
-Roshan
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Hi Roshan,
Can you give us a precise ETA of the AIR 21 SDK being out of beta?
Judging by your past release schedule, a new AIR 21 SDK build is due any day now (the last beta was on 2016-02-17).
We are eagerly waiting for it so we can compile our iOS AIR mobile app on Windows and successfully submit to the Apple App Store for review.
Our project deadline is fast approaching.
Thank you for being transparent and letting us know where we stand!
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Hi esp68,
It's already out of Beta, and compiling for iOS on Windows has not been fixed.
http://www.adobe.com/devnet/air/air-sdk-download.html‌
https://helpx.adobe.com/flash-player/release-note/fp_21_air_21_release_notes.html
Known Issues
AIR
[iOS][Win] IPA packaged on Windows machine cannot be submitted to the Apple App store. Error "This build is invalid" occurs in iTunes connect.
[Android] Read "position" property of the async opened FileStream after writing data from Socket cause application crash (4123440)