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I have created a piece of code, based on code from this tutorial
Design simple interactive content |
which makes the object turn at 180 degree following the cusor movements.
I like to ask if anybody can tell me what code I should use, if I would like the object to follow the cursor around the stage ?
I have the following code in ActionScript 3,
stage.on('stagemousemove', function(e){
var radians = Math.atan2(e.localY - _this.test.y, e.localX - _this.test.x);
var degrees = radians * (180 / Math.PI);
_this.test.rotation = degrees - 180;
});
Also if anybody could tell me where to find ActionScript code in general and if possible examples of ActionScript code and functions.
Thanks
1 Correct answer
that's not as3. it looks like createjs and you're missing the definition for _this.
it's also not clear what you want. if you want _this.test to 'tween' to the cursor use something like:
var _this=this;
var speed = .95; // 0 to 1
var fI;
stage.on('stagemousemove', function(e){
var radians = Math.atan2(e.localY - _this.test.y, e.localX - _this.test.x);
var degrees = radians * (180 / Math.PI);
_this.test.rotation = degrees - 180;
_this.test.x = speed*_this.test.x+(1-speed)*e.localX;
_this.test.y = speed*_
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that's not as3. it looks like createjs and you're missing the definition for _this.
it's also not clear what you want. if you want _this.test to 'tween' to the cursor use something like:
var _this=this;
var speed = .95; // 0 to 1
var fI;
stage.on('stagemousemove', function(e){
var radians = Math.atan2(e.localY - _this.test.y, e.localX - _this.test.x);
var degrees = radians * (180 / Math.PI);
_this.test.rotation = degrees - 180;
_this.test.x = speed*_this.test.x+(1-speed)*e.localX;
_this.test.y = speed*_this.test.y+(1-speed)*e.localY;
clearInterval(fI);
fI=setInterval(f.bind(e),50);
});
function f(){
_this.test.x = speed*_this.test.x+(1-speed)*this.localX;
_this.test.y = speed*_this.test.y+(1-speed)*this.localY;
}
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Thanks, and yes you are right, it is createjs 🙂
Here is the complete code for the rotation of an object, posted in my my question, if anybody like to try it out.
stage.enableMouseOver(30);
var _this = this;
stage.on('stagemousemove', function(e){
var radians = Math.atan2(e.localY - _this.test.y, e.localX - _this.test.x);
var degrees = radians * (180 / Math.PI);
_this.test.rotation = degrees - 90;
});
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you're welcome.

