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Animate keeps stopping at every new keyframe

Community Beginner ,
Mar 14, 2023 Mar 14, 2023

Hi, 

 

I'm working on a larger scale project in Adobe Animate and I'm working on the animatic right now, but I'm noticing every time I add a keyframe and draw on that keyframe, then play it back, the animation will stop on the new keyframe I added for like three seconds before continuing to play. This is really slowing down my process and I am wondering if there is a way to fix this.

 

Here is a screenshot of the project:

Safer Street Sloth PSA - Copy.fla_ 3_15_2023 7_54_31 AM.pngexpand image

I am using ActionScript and also have audio added within the timeline. The audio does not pause and plays fine but the animation completely stops for three seconds at every new keyframe drawing that I add. Weirdly enough, it does not stop at new frames that are images I have imported, but only at the keyframes that I have used the Paint Brush tool to draw on. I am using a charcoal-esque stroke for the Paint Brush btw.

 

Thanks in advance!

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Performance
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correct answers 1 Correct answer

Community Beginner , Mar 14, 2023 Mar 14, 2023

So I actually just tried switching from using the regular Paint Brush to the Fluid Brush and that seems to have worked. Thank you for your input!!

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Community Expert ,
Mar 14, 2023 Mar 14, 2023

does it only pause on the first playback or on subsequent ones too?  and what about testing?  does it pause during testing?

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Community Beginner ,
Mar 14, 2023 Mar 14, 2023

So I actually just tried switching from using the regular Paint Brush to the Fluid Brush and that seems to have worked. Thank you for your input!!

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Community Expert ,
Mar 14, 2023 Mar 14, 2023
LATEST

glad you found a solution!

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