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Hi everybody,
Once upon a time, there was Flash+AS3 and I remember editing an audio files with cue points, then writing code triggering when the player would reach a cue point. A way to easily synchronize an audio-based animation.
I could not find any thread about this problem in this forum (except 10 years old ones, of course). Anyone having an advice (I mean for a HTML5 publishing) ? Thanks in advance.
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I am sure you saw this, but just in case copying it here. Adobe Flash Professional CS5 * Use cue points
This feature has been deprecated in Adobe Animate CC
Working with video cue points in Adobe Animate CC
Thanks,
Preran
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Hi Preran,
Nice to read you again after a couple of years ![]()
Ok, cue points are deprecated. But in a HTML5 export, the topic of audio-driven animation remains. Surely many people face that kind of problem : for example, synchronizing animation starting at different cue points in the MP3 of a speech.
What I retain from the obsolete AS3 cue points approach is that it had the merit of guaranteeing points of synchronization between audio and animation.
Playing a significantly long speech audio, didactically illustrated by animation, isn't there a risk of having in some situation a drift between audio player and animation player (but here, my understanding of the inner mechanisms is to poor
), in which case the didactic animation would be totally ruined ?
Or is the nowaday reasoning : bandwidths have grown, don't bother anymore ? But it seems to me that internet users still face a large spectrum of conditions regarding actual bandwidth.
An opinion from someone more experienced than I on that subject is greatly appreciated. Thanks ![]()
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