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as 2 to as3

New Here ,
May 18, 2016 May 18, 2016

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Hy,

I'm having an issu for a line, i need to convert it to as3 but idk how to do that 😕

there is the line to convert :

if (MovieClip(root).flagSound)

{

    this.random_RO.gotoAndStop(random(this.random_RO._totalframes - 1) + 2);

}

And it says :

"Call to a method that does not seem set, random ."

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correct answers 1 Correct answer

LEGEND , May 19, 2016 May 19, 2016

This stuff is all very well documented on the internet. ECMAScript Math.random() doesn't take any arguments, it just returns a float between 0 and 1. So you'd do this:

this.random_RO.gotoAndStop(Math.random() * (this.random_RO.totalFrames - 1) + 2);

Note that _totalframes was wrong too. In AS3 it's totalFrames.

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LEGEND ,
May 18, 2016 May 18, 2016

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Because random() in AS3 is Math.random().

Actually it's Math.random() in AS2 too. random() has been deprecated since at least 2005.

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New Here ,
May 18, 2016 May 18, 2016

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but can you convert it pls ? It's not working for me 😕

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LEGEND ,
May 19, 2016 May 19, 2016

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try changing the line to...

random_RO.gotoAndStop(int(Math.random(random_RO._totalframes - 1)) + 2);

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New Here ,
May 19, 2016 May 19, 2016

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Thanks for the reply but now it's saying :

Incorrect number of arguments. Maximum expected : 0 .

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LEGEND ,
May 19, 2016 May 19, 2016

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This stuff is all very well documented on the internet. ECMAScript Math.random() doesn't take any arguments, it just returns a float between 0 and 1. So you'd do this:

this.random_RO.gotoAndStop(Math.random() * (this.random_RO.totalFrames - 1) + 2);

Note that _totalframes was wrong too. In AS3 it's totalFrames.

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New Here ,
May 19, 2016 May 19, 2016

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Thanks for the reply,

I will try this when i'm at home

also nice doc I will read it

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New Here ,
May 20, 2016 May 20, 2016

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Working ty very much !

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