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Background music doesn't stop in scene 2

Community Beginner ,
Apr 28, 2022 Apr 28, 2022

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I'm having a problem with the audio on Adobe Animate, I have a project with multiple scenes, I want to add background music to each scene but the problem is the music from scene 1 doesn't stop when I go to scene 2 & 3, or even when I go back to scene 1, they all get mixed together.
So how do I make the music play just for a specific scene and stops for another music to play in another scene?
Thanks

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ActionScript , Code , How to , Timeline

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correct answers 1 Correct answer

Community Expert , Apr 29, 2022 Apr 29, 2022

Please make sure that the sound sync property is set to Event and that you are calling SoundMixer.stopAll(); before moving to another scene.

 

Here is an example:

https://bit.ly/3rZKAj9

 

AS3 code:

Scene 1

import flash.events.MouseEvent;
import flash.media.SoundMixer;

function gotoScene1(e:MouseEvent):void
{
	SoundMixer.stopAll();
	gotoAndStop(1, "Scene 1");
}

function gotoScene2(e:MouseEvent):void
{
	SoundMixer.stopAll();
	gotoAndStop(1, "Scene 2");
}

function gotoScene3(e:MouseEvent):void
{
...

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Community Expert ,
Apr 29, 2022 Apr 29, 2022

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Hi.

 

If you only have just one sound playing in each scene, an easy workaround is to run SoundMixer.stopAll(); before entering a new scene.

 

Please let us know if this works for you.

 

Regards,

JC

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Community Beginner ,
Apr 29, 2022 Apr 29, 2022

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Thanks for replying 

This solution stops all music in every single scene, including the first scene when I go back to it, so when I jump to scene 2 or back to scene 1 there's no music anymore.

I'm trying to make a game for children and each scene is a level so I want to give each level a different background music.

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Community Beginner ,
Apr 29, 2022 Apr 29, 2022

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So yeah is there a way to make scene 1 music play only on scene 1, scene 2 music play only on scene 2, etc automatically without having to click on a button that stops music?

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Community Expert ,
Apr 29, 2022 Apr 29, 2022

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Please make sure that the sound sync property is set to Event and that you are calling SoundMixer.stopAll(); before moving to another scene.

 

Here is an example:

https://bit.ly/3rZKAj9

 

AS3 code:

Scene 1

import flash.events.MouseEvent;
import flash.media.SoundMixer;

function gotoScene1(e:MouseEvent):void
{
	SoundMixer.stopAll();
	gotoAndStop(1, "Scene 1");
}

function gotoScene2(e:MouseEvent):void
{
	SoundMixer.stopAll();
	gotoAndStop(1, "Scene 2");
}

function gotoScene3(e:MouseEvent):void
{
	SoundMixer.stopAll();
	gotoAndStop(1, "Scene 3");
}

stop();
scene1Button.mouseEnabled = false;
scene2Button.addEventListener(MouseEvent.CLICK, gotoScene2);
scene3Button.addEventListener(MouseEvent.CLICK, gotoScene3);

 

Scene 2

import flash.events.MouseEvent;

scene1Button.addEventListener(MouseEvent.CLICK, gotoScene1);
scene2Button.mouseEnabled = false;
scene3Button.addEventListener(MouseEvent.CLICK, gotoScene3);

 

Scene 3

import flash.events.MouseEvent;

scene1Button.addEventListener(MouseEvent.CLICK, gotoScene1);
scene2Button.addEventListener(MouseEvent.CLICK, gotoScene2);
scene3Button.mouseEnabled = false;

 

I hope it helps.

 

Regards,

JC

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Community Beginner ,
Apr 29, 2022 Apr 29, 2022

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It worked!

Thank you so much, you saved my school project ❤️

 

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Community Expert ,
Apr 29, 2022 Apr 29, 2022

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Awesome! You're welcome!

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Explorer ,
Nov 26, 2023 Nov 26, 2023

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Screenshot 2023-11-27 154716.pnghi I want to ask you, if I don't use the scene but I use the existing time line. How want to make many songs and he will stop where we want. I made an application that is divided into three parts of learning, quizzes and games

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Community Expert ,
Nov 27, 2023 Nov 27, 2023

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where are the sound files?  already in animate or being loaded?

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Explorer ,
Nov 27, 2023 Nov 27, 2023

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is in the adobe library already and i have placed it on the time line below

 

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Community Expert ,
Nov 27, 2023 Nov 27, 2023

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LATEST

if you're going to use the timeline to start your sounds, the should stream and then place an empty keyframe where the sound should stop.

 

using code offers more control.

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