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Bone tool trouble!

Contributor ,
Jan 13, 2017 Jan 13, 2017

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This should be such a simple thing, but I can't for the life of me figure it out:

After using the bone tool, I zoom in to find that my rig wasn't in EXACTLY the right place. How do I nudge it over without taking my work with it? I only want to move the rig while the actual object parts remain in exactly the same place.

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correct answers 1 Correct answer

Community Expert , Jan 13, 2017 Jan 13, 2017

Sure! Select the Free Transform (Q) tool and move the center point (little white dot) for each symbol. That circle dictates where the bones are connected for each symbol instance.

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Community Expert ,
Jan 13, 2017 Jan 13, 2017

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Sure! Select the Free Transform (Q) tool and move the center point (little white dot) for each symbol. That circle dictates where the bones are connected for each symbol instance.


Animator and content creator for Animate CC

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Contributor ,
Jan 13, 2017 Jan 13, 2017

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Wow, I never would have guessed that. Also, even if that information exists somewhere, I would've never figured out the key words to find it.

You're a life saver. I couldn't have done it without you.

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Community Expert ,
Jan 13, 2017 Jan 13, 2017

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My pleasure. While on the subject of hard to find documented features, select a bone in your armature and play with the "Strength" feature. By default all bones are set to 100% meaning they move as freely as possible. A lower percentage however adds resistance to them. Useful if you want some bones to feel "heavier" than others.


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