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Is there a workaround to use the camera with code created objects?
I wrote some scripts to manipulate the camera, and it works fine with all display objects that are on stage from the start of the application.
But when I later add objects via code , the camera ignores these objects, they remain static. Any solution for this problem?
You could put a symbol on the stage that acts as a container, and then add objects to that, instead of to the stage directly.
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You could put a symbol on the stage that acts as a container, and then add objects to that, instead of to the stage directly.
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Good thinking, this works as expected. Thanks a lot.