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Is the camera tool simply an author-time tool or can it be used, as it appears in the timeline, to change the perspective during runtime, such as to zoom in and out of the objects? I know it appears in the layers menu and changes can be made at different points using keyframes, but, for instance, if I make a keyframe in which the camera pans left and zooms out, when I play the animation, the change in camera perspective just pops.
Tweens do not appear to work to animate the change in perspective, as far as I have seen, which leaves me to believe the camera tool isn't rendered at run-time?
If it is rendered at run-time, how do you make a tween to 'animate' the change in camera perspective rather than having it pop when the keyframe is reached?
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If I am able to understand you correctly.... you can tween the camera just like you can tween an object with a Motion Tween or a Classic Tween and you can scrub the timeline or press Enter to view the animation in Author-time. Whatever you animate will show up in Runtime, but the user will not be able to zoom in and out with the camera. Only you can control that while authoring.
To Animate the Camera
1. Turn the camera on by clicking Add Camera Icon
2. Right Click and Select Create Motion Tween
3. m
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Camera tweens should work at runtime. If you have an FLA where you can scrub the timeline and see the camera do one thing, but when you do a test movie it does something different, can you let us see the FLA?
Did you right-click in the timeline in the camera layer, between two keyframes, and create a classic or motion tween?
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If I am able to understand you correctly.... you can tween the camera just like you can tween an object with a Motion Tween or a Classic Tween and you can scrub the timeline or press Enter to view the animation in Author-time. Whatever you animate will show up in Runtime, but the user will not be able to zoom in and out with the camera. Only you can control that while authoring.
To Animate the Camera
1. Turn the camera on by clicking Add Camera Icon
2. Right Click and Select Create Motion Tween
3. move the playhead to the 1st starting position, and adjust camera to your liking
4. move the playhead down the timeline, and then adjust the camera again, which will add an automatic keyFrame
5. You should now have an animated Camera. Scrub the timeline or press the Enter or Return key
Hope that helps
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Only a couple of modifications to what headTrix said:
I don't think there is a Add Camera icon, it's just Camera.
If you move to the 1st starting position and set the camera's position, between frame 1 and that frame would end up being a tween as well. I would set the initial camera position in the first frame, then go to the frame where it's going to need to tween to something else. On that frame right-click in the camera's layer and choose Insert Keyframe/All. That will give you a fresh starting point.
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Good tip, thanks. I've just been using the Camera tool in the Tools palette.
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Anyone know if you need a blank keyframe after each bout of camera action (keyframe, motion, keyframe), since it's all on one layer? I'm having a logo show up that I had originally hit camera for, then I wanted to delete it from the camera layer, but it still shows up. I placed a blank keyframe on the camera layer, removed the logo from it's original layer, reimported the logo back into the original layer with camera off, but it still has some weird camera action happening even though I don't have it keyframed or tweened in camera. ) :
Also, notice how the frames on the camera layer are white-ish between tweens, but dark where I inserted the blank keyframe. Is that correct? Shouldn't the blank frames be blank and not white? I've been using the camera without issue until this but I'm new and need to know best practices. The 2017 book had nothing to offer on this.
[Also, Is there a difference between the "Add camera" button and the tool palette camera? I've been using add camera. Is that the issue?? I thought they were the same.]
Much gratitude for any help~

