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CreateJS for Mousemove

Explorer ,
Dec 13, 2019 Dec 13, 2019

How do I do what is shown below in Animate, using a movieclip instead of a div? I'm not understanding how to work with CreateJS. Code source: https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_onmousemove_addeventlistener

 

<!DOCTYPE html>
<html>
<head>
<style>
div {
width: 200px;
height: 100px;
border: 1px solid black;
}
</style>
</head>
<body>

<p>This example uses the addEventListener() method to attach a "mousemove" event to a div element.</p>

<div id="myDIV"></div>

<p>Mouse over the rectangle above, and get the coordinates of your mouse pointer.</p>

<p id="demo"></p>

<script>
document.getElementById("myDIV").addEventListener("mousemove", function(event) {
myFunction(event);
});

function myFunction(e) {
var x = e.clientX;
var y = e.clientY;
var coor = "Coordinates: (" + x + "," + y + ")";
document.getElementById("demo").innerHTML = coor;
}
</script>

</body>
</html>
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correct answers 1 Correct answer

Community Expert , Dec 17, 2019 Dec 17, 2019

Try this.

 

Get mouse position and causes movieClip to follow mouse without hiding the cursor:

 

this.addEventListener("tick", fl_CustomMouseCursor.bind(this));

function fl_CustomMouseCursor() {

  this.ball.x = stage.mouseX;

  this.ball.y = stage.mouseY;

}

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Community Expert ,
Dec 17, 2019 Dec 17, 2019

Try this.

 

Get mouse position and causes movieClip to follow mouse without hiding the cursor:

 

this.addEventListener("tick", fl_CustomMouseCursor.bind(this));

function fl_CustomMouseCursor() {

  this.ball.x = stage.mouseX;

  this.ball.y = stage.mouseY;

}

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Explorer ,
Dec 19, 2019 Dec 19, 2019
LATEST

How can I get this to work with "pressmove" and "mousedown"? It doesn't work when I swap out "tick" for the other two. Thanks.

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