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Export PNG Sequence crops images incorrectly

New Here ,
Aug 17, 2021 Aug 17, 2021

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I want to exportan animation as a PNG sequence to import it into a game engine. The PNG's that Animate outputs are cropped in a weird way. 

 

Here's what it looks like in Animate, and then what the PNG looks like. The cat Graphic symbol does not have a solid background. The output PNG has what seems like an appropriate width and height but obviously wrong crop location. 

 

Screenshot 2021-08-17 104517.jpgcat.ai0001.jpg

 

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Community Expert ,
Aug 17, 2021 Aug 17, 2021

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Make sure you aren't exporting to PNG from inside a symbol. What does your export settings look like?


Animator and content creator for Animate CC

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New Here ,
Aug 17, 2021 Aug 17, 2021

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@_keyframer  thanks - I'm exporting from main timeline, not inside the symbol; I also get the same result if I r-click the symbol in the Library and export from there. 

I don't get any options other than the color depth - is there somewhere else you can set export options?

Is this something that normally should work? It could just be something super weird with how I made my animation, I just don't know if this is a feature that's usually reliable or if it's known to be a little buggy.

 

Screenshot 2021-08-17 191759.jpg

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Community Expert ,
Aug 17, 2021 Aug 17, 2021

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You're doing everything right. The only thing I can think of is, that imported bitmap is larger than your document stage size. Go to Modify > Document > Match Contents and see if that changes the width and height OR scale the bitmap to the size of the current width and height of your stage area.


Animator and content creator for Animate CC

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Guru ,
Aug 17, 2021 Aug 17, 2021

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Could it be affected by dsiplay scaling?

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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New Here ,
Apr 27, 2022 Apr 27, 2022

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I have this exact same problem, has any solution been found?

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New Here ,
Jun 04, 2022 Jun 04, 2022

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I found the solution that worked for me, or should i say the thing that couse the problem
connecting layers in "parent/child" tree was the issue, after disconnecting all on all frames png sequence exportet normally

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Community Beginner ,
May 17, 2024 May 17, 2024

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Thanks a lot for sharing this! This glitch with parenting needs to be fixed. I am currently placing a fully transparent replica of everything beneath all my extreme frames before exporting, rather than manually removing every single parenting relationship and potentially messing up the motions. 

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