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I want to exportan animation as a PNG sequence to import it into a game engine. The PNG's that Animate outputs are cropped in a weird way.
Here's what it looks like in Animate, and then what the PNG looks like. The cat Graphic symbol does not have a solid background. The output PNG has what seems like an appropriate width and height but obviously wrong crop location.
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Make sure you aren't exporting to PNG from inside a symbol. What does your export settings look like?
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@_keyframer thanks - I'm exporting from main timeline, not inside the symbol; I also get the same result if I r-click the symbol in the Library and export from there.
I don't get any options other than the color depth - is there somewhere else you can set export options?
Is this something that normally should work? It could just be something super weird with how I made my animation, I just don't know if this is a feature that's usually reliable or if it's known to be a little buggy.
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You're doing everything right. The only thing I can think of is, that imported bitmap is larger than your document stage size. Go to Modify > Document > Match Contents and see if that changes the width and height OR scale the bitmap to the size of the current width and height of your stage area.
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Could it be affected by dsiplay scaling?
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I have this exact same problem, has any solution been found?
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I found the solution that worked for me, or should i say the thing that couse the problem
connecting layers in "parent/child" tree was the issue, after disconnecting all on all frames png sequence exportet normally
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Thanks a lot for sharing this! This glitch with parenting needs to be fixed. I am currently placing a fully transparent replica of everything beneath all my extreme frames before exporting, rather than manually removing every single parenting relationship and potentially messing up the motions.