I want to exportan animation as a PNG sequence to import it into a game engine. The PNG's that Animate outputs are cropped in a weird way.
Here's what it looks like in Animate, and then what the PNG looks like. The cat Graphic symbol does not have a solid background. The output PNG has what seems like an appropriate width and height but obviously wrong crop location.
Make sure you aren't exporting to PNG from inside a symbol. What does your export settings look like?
@_keyframer thanks - I'm exporting from main timeline, not inside the symbol; I also get the same result if I r-click the symbol in the Library and export from there.
I don't get any options other than the color depth - is there somewhere else you can set export options?
Is this something that normally should work? It could just be something super weird with how I made my animation, I just don't know if this is a feature that's usually reliable or if it's known to be a little buggy.
You're doing everything right. The only thing I can think of is, that imported bitmap is larger than your document stage size. Go to Modify > Document > Match Contents and see if that changes the width and height OR scale the bitmap to the size of the current width and height of your stage area.
Could it be affected by dsiplay scaling?
I have this exact same problem, has any solution been found?