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I need a bit of help. I'm trying to make an animation with some face movement, but for some reason, the face and mouth just snap to the top of the stage for no reason. I didn't change anything, nor did I do anything different, it just snapped up top for no reason.
This frame and onwards is the troublemaker.
But the ones before behave correctly.
The parenting hasn't changed, the face is still connected to the head, and it functions just fine with those frames, but it just breaks onwards. Please, I need help to fix this or atleast find out whats wrong.
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The facial features should be nested inside the head symbol, not 'glued' to the face externally. This container should be set to Play Once and run in sync with the character timeline.
All those parented elements should be symbols and you should never touch their Transformation Points after setting them once at the beginning.
Also, you should get into the habit to treat the keyframes as poses and not offset them, i.e. there should be a keyframe slicing though all layers always; now you have an empty parent (most likely causing the inherited coordinates to change drastically when it suddenly pops into existence at frame 249) and a mess of tweens and static spans.
Thе image above is an illustration of a timeline disaster.
It is a miracle that bits of it work at all.