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Hi, I have been this ActionScript a lot -
var keyListener:Object = new Object();
Key.addListener(keyListener);
function keyDownF(){
play();
}
keyListener.onKeyDown = keyDownF;
But would like to know how to revise it so I could isolate the specific keys I do or don't want to be used.
Also is it possible to disable so it only works at a particular part in my time line? If I use it now it will work on every frame.
Any advice would be helpful.
Thanks again
Jason
1 Correct answer
Hi Jason, here is a simplified bit of code that works based on specific keys. You would just replace the "trace()" commands with your intended actions...
var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function(){
// trace(Key.getCode()); // use this trace to determine other key codes
if(Key.getCode() == 38) trace("up");
if(Key.getCode() == 40) trace("down");
if(Key.getCode() == 37) trace("left");
if(Key.getCode() == 39) trace("right");
}
A
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Hi Jason, here is a simplified bit of code that works based on specific keys. You would just replace the "trace()" commands with your intended actions...
var keyListener:Object = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function(){
// trace(Key.getCode()); // use this trace to determine other key codes
if(Key.getCode() == 38) trace("up");
if(Key.getCode() == 40) trace("down");
if(Key.getCode() == 37) trace("left");
if(Key.getCode() == 39) trace("right");
}
As far as only allowing this to function in specific frames, you could utilize other conditionals that check if the _currentframe property is a value that allows for it. You could also assign the Key.onKeyDown to be null when you do not want it to be active.

