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Hi can anyone tell me how to craete a aab from a apk please In android studio apk was created in animate Google now only excepts android aab
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i gave up on it and started using unity3d to create mobile apps.
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Hi im going to give it one last go at andriod studio are you ok with scripting any chance you could fix this up for me
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="tailbertandfriends11.com"
tools:ignore="ExtraText">
<meta/>title="Name of your app" packageName="Tailbertandfriends11 version="1" company="Interactivezoo" />"
<!-- output -->
<app main="Main" file="Tailbertandfriends11" path="bin" />"
<!--<setenv name="ANDROID_GRADLE_TASK" value=":app:bundleRelease" />-->
<!--<architecture name="arm64" if="android"/>-->
<!--<architecture exclude="armv8" if="android"/>-->
<architecture/> name="armv8" if="android">"
<architecture/> exclude="arm64" if="android"/>"
<"config: android" minimum-sdk-version="17" target-sdk-version="30.0.3" />"
<template path="templates/AndroidManifest.xml" rename="AndroidManifest.xml" if ="android" />"
<window hardware="true" allow-high-dpi="true" width="0" height="0" orientation="portrait" fps="60" resizable="true" vsync="false" fullscreen="true" antialiasing="0" if="cpp"/>"
<application
android:allowBackup="true" android:appCategory="game"/>"
android:icon="@mipmap/ic_launcher" />
android:label="@string/Tailbertandfriends11" />"
android:roundIcon="@mipmap/ic_launcher_round" />"
android:supportsRtl="true"/>"
android:theme="@style/Theme.Candothisnow" />"
<activity android:name=".MainActivity" />"
<intent-filter>
<action android:name="android.intent.action.MAIN" />"
<category android:name="android.intent.category.LAUNCHER" />"
</intent-filter>
</activity>
</application>
</manifest>
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.Tailbertandfriends11"
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />"
<category android:name="android.intent.category.LAUNCHER" />"
</intent-filter>
</activity>
</application>
</manifest>
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check @JoãoCésar's links but i gave up trying to get android studio to make the conversion. i spent many hours trying to get an aab that would be accepted by googleplay. and beware, that any link that's more than 1 year old is likely to be non-applicable to the current situation.
i had a lot to learn, but it was quicker and more rewarding to use unity. it's up-to-date and there's lots of current help available online.
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No wonder I've been suggesting to Adobe to include a new document type in Animate for mobile and desktop app and game development. This new document could use a lower-level language that is very popular, with active communities and having fresh, up-to-date information.
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i'd like that, but it seems to me, based on the updates in the past few years, adobe's focus for animate is as a drawing tool for cartoons.
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True...
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Downloading Unity now : )
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Hi.
These two links may help you to at least get started:
https://www.reddit.com/r/as3/comments/owag5h/building_aab_with_flash_develop_working_experience/
There's also the AIR Package Manager that is being developed by Distriqt:
https://forum.starling-framework.org/d/22650-air-package-manager
https://gamua.com/blog/2021/08/starling-27/
I also recommend that you look for Animate, AS3, and AIR related groups on Facebook. Users have been talking about it a lot over there.
Some examples:
https://www.facebook.com/groups/AnimateAS3Air/
https://www.facebook.com/groups/118921458138790/
https://www.facebook.com/groups/139306176233178/
https://www.facebook.com/groups/actionscriptAS3/
I hope these help.
Regards,
JC
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Thank you
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will Harman bring out an sdk that will fix this will animate be able to publish aab and the above script worked it lime to publish a aab from a apk do you think it work in andriod studio? Studuio does have C+++
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One thing I forgot to mention is that Distriqt is developing an AIR Package Manager. I've just updated my first answer with the links.