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August 13, 2021
Question

Help please how to create an aab from a apk

  • August 13, 2021
  • 2 replies
  • 1425 views

Hi can anyone tell me how to craete a aab from a apk please In android studio apk was created in animate Google now only excepts android aab 

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    2 replies

    JoãoCésar17023019
    Community Expert
    August 13, 2021
    Known Participant
    August 13, 2021

    Thank you 

    kglad
    Community Expert
    August 13, 2021

    i gave up on it and started using unity3d to create mobile apps.

    Known Participant
    August 13, 2021

    Hi im going to give it one last go at andriod studio are you ok with scripting any chance you could fix this up for me 

    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    package="tailbertandfriends11.com"
    tools:ignore="ExtraText">

    <meta/>title="Name of your app" packageName="Tailbertandfriends11 version="1" company="Interactivezoo" />"

    <!-- output -->
    <app main="Main" file="Tailbertandfriends11" path="bin" />"
    <!--<setenv name="ANDROID_GRADLE_TASK" value=":app:bundleRelease" />-->
    <!--<architecture name="arm64" if="android"/>-->
    <!--<architecture exclude="armv8" if="android"/>-->

    <architecture/> name="armv8" if="android">"
    <architecture/> exclude="arm64" if="android"/>"
    <"config: android" minimum-sdk-version="17" target-sdk-version="30.0.3" />"
    <template path="templates/AndroidManifest.xml" rename="AndroidManifest.xml" if ="android" />"
    <window hardware="true" allow-high-dpi="true" width="0" height="0" orientation="portrait" fps="60" resizable="true" vsync="false" fullscreen="true" antialiasing="0" if="cpp"/>"
    <application
    android:allowBackup="true" android:appCategory="game"/>"
    android:icon="@mipmap/ic_launcher" />
    android:label="@string/Tailbertandfriends11" />"
    android:roundIcon="@mipmap/ic_launcher_round" />"
    android:supportsRtl="true"/>"
    android:theme="@style/Theme.Candothisnow" />"
    <activity android:name=".MainActivity" />"
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />"

    <category android:name="android.intent.category.LAUNCHER" />"
    </intent-filter>
    </activity>
    </application>

    </manifest>
    <application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:roundIcon="@mipmap/ic_launcher_round"
    android:supportsRtl="true"
    android:theme="@style/Theme.Tailbertandfriends11"
    <activity android:name=".MainActivity">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />"

    <category android:name="android.intent.category.LAUNCHER" />"
    </intent-filter>
    </activity>
    </application>

    </manifest>
    kglad
    Community Expert
    August 13, 2021

    No wonder I've been suggesting to Adobe to include a new document type in Animate for mobile and desktop app and game development. This new document could use a lower-level language that is very popular, with active communities and having fresh, up-to-date information.


    i'd like that, but it seems to me, based on the updates in the past few years, adobe's focus for animate is as a drawing tool for cartoons.