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How to avoid having the user click to play sounds in Chrome?

Explorer ,
Jun 10, 2022 Jun 10, 2022

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I tried createjs.Sound but my sounds have nothing under Linkage in the library. I think that's what you need to reference the sound when using createjs.Sound right? Any other ways to avoid the user having to arbitrarily click to hear sounds?

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correct answers 1 Correct answer

Community Expert , Jun 11, 2022 Jun 11, 2022

Hi.

 

Chrome requires a user to interact with a page to allow sound playback but only once. So as long as the user, for example, clicked on a button, you can play sounds afterwards without interaction.

 

But there's no way to avoid this first interaction as far as I can tell.

 

Regards,

JC

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Explorer ,
Jun 10, 2022 Jun 10, 2022

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ok well I found out how to add a Linkage name. Simply double-click the Linkage area next to the library item. 

This is the code I tried:

createjs.Sound.play("Swish");

Doesn't work. Still have to click to hear sounds. 

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Community Expert ,
Jun 11, 2022 Jun 11, 2022

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Hi.

 

Chrome requires a user to interact with a page to allow sound playback but only once. So as long as the user, for example, clicked on a button, you can play sounds afterwards without interaction.

 

But there's no way to avoid this first interaction as far as I can tell.

 

Regards,

JC

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Explorer ,
Jun 11, 2022 Jun 11, 2022

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rats. I thought that createjs could do it. Ok thanks, I'll have a popup that says "choose an activity" with an OK button.

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Community Expert ,
Jun 12, 2022 Jun 12, 2022

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You're welcome.

 

It's not just CreateJS. No technology is able to overcome this limitation without some kind of hack.

 

Regards,

JC

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Community Expert ,
Jun 12, 2022 Jun 12, 2022

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and it's not just chrome.  all modern browsers (thankfully) require user interaction before playing a sound.

 

you should see it in action at virtually every website that has ads.

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