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how to remove event listener

Community Beginner ,
May 26, 2018 May 26, 2018

stop();

stage.addEventListener(Event.ENTER_FRAME,EntFrame);

function EntFrame(e:Event):void

{

//puzzle1

puzzle1.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_5);

function fl_ClickToDrag_5(event:MouseEvent):void

{

puzzle1.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_5);

function fl_ReleaseToDrop_5(event:MouseEvent):void

{

puzzle1.stopDrag();

}

if (target1_mc.hitTestObject(puzzle1.tar1_mc))

{

puzzle1.x = 302.95;

puzzle1.y = 221.85;

}

//puzzle2

puzzle2.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_6);

function fl_ClickToDrag_6(event:MouseEvent):void

{

puzzle2.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_6);

function fl_ReleaseToDrop_6(event:MouseEvent):void

{

puzzle2.stopDrag();

}

if (target2_mc.hitTestObject(puzzle2.tar2_mc))

{

puzzle2.x = 447.65;

puzzle2.y = 219.15;

}

//puzzle3

puzzle3.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_7);

function fl_ClickToDrag_7(event:MouseEvent):void

{

puzzle3.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_7);

function fl_ReleaseToDrop_7(event:MouseEvent):void

{

puzzle3.stopDrag();

}

if (target3_mc.hitTestObject(puzzle3.tar3_mc))

{

puzzle3.x = 314.25;

puzzle3.y = 298;

}

//puzzle4

puzzle4.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_8);

function fl_ClickToDrag_8(event:MouseEvent):void

{

puzzle4.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_8);

function fl_ReleaseToDrop_8(event:MouseEvent):void

{

puzzle4.stopDrag();

}

if (target4_mc.hitTestObject(puzzle4.tar4_mc))

{

puzzle4.x = 460.8;

puzzle4.y = 297.9;

}

}

/* Click to Go to Frame and Stop

Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.

Can be used on the main timeline or on movie clip timelines.

Instructions:

1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.

*/

movieClip_3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);

function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void

{

gotoAndStop(2);

}

****** I Had 5 type of puzzle and each puzzle is located in among 5 frame . When i play the swf , the error #1009 occur. I realize that i needed to remove the event listener .

****** For my next frame

stage.addEventListener(Event.ENTER_FRAME,EntFrame);

function EntFrame(e:Event):void

if i put the same code it will become duplicate .

should i just put like this ?

stage.addEventListener(Event.ENTER_FRAME,EntFrame2);

function EntFrame2(e:Event):void

TOPICS
ActionScript
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correct answers 1 Correct answer

Community Expert , May 27, 2018 May 27, 2018

yes, that looks like a good spot:

movieClip_3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);

function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void

{

stage.removeEventListener(Event.ENTER_FRAME,EntFrame)

gotoAndStop(2);

}

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Community Expert ,
May 27, 2018 May 27, 2018

use

stage.removeEventListener(Event.ENTER_FRAME,EntFrame)

to remove an event listener.

[moved from Adobe Creative Cloud to ActionScript 3]

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Community Beginner ,
May 27, 2018 May 27, 2018

Where do i need to put that ?

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Community Expert ,
May 27, 2018 May 27, 2018

wherever and whenever you want to remove the listener.

if that's before changing frame, add it to the code that changes the frame.

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Community Beginner ,
May 27, 2018 May 27, 2018

Instructions:

1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.

*/

movieClip_3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);

function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void

{

gotoAndStop(2);

}

put the code here ?

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Community Expert ,
May 27, 2018 May 27, 2018

yes, that looks like a good spot:

movieClip_3.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame);

function fl_ClickToGoToAndStopAtFrame(event:MouseEvent):void

{

stage.removeEventListener(Event.ENTER_FRAME,EntFrame)

gotoAndStop(2);

}

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Community Beginner ,
May 27, 2018 May 27, 2018

it was correct .thank you very much

now at the frame 2 i use the same event listener but when export pdf it say duplicate

stage.addEventListener(Event.ENTER_FRAME,EntFrame);

function EntFrame(e:Event):void

{

// puzzle 5

puzzle5.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_14);

function fl_ClickToDrag_14(event:MouseEvent):void

{

puzzle5.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_14);

function fl_ReleaseToDrop_14(event:MouseEvent):void

{

puzzle5.stopDrag();

}

if (target5_mc.hitTestObject(puzzle5.tar5_mc))

{

puzzle5.x = 313.65;

puzzle5.y = 169.45;

}

//puzzle 6

puzzle6.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_15);

function fl_ClickToDrag_15(event:MouseEvent):void

{

puzzle6.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_15);

function fl_ReleaseToDrop_15(event:MouseEvent):void

{

puzzle6.stopDrag();

}

if (target6_mc.hitTestObject(puzzle6.tar6_mc))

{

puzzle6.x = 423.05;

puzzle6.y = 174.80;

}

//puzzle 7

puzzle7.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_16);

function fl_ClickToDrag_16(event:MouseEvent):void

{

puzzle7.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_16);

function fl_ReleaseToDrop_16(event:MouseEvent):void

{

puzzle7.stopDrag();

}

if (target7_mc.hitTestObject(puzzle7.tar7_mc))

{

puzzle7.x = 315.15;

puzzle7.y = 276.50;

}

// puzzle 8

puzzle8.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_17);

function fl_ClickToDrag_17(event:MouseEvent):void

{

puzzle8.startDrag();

}

stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_17);

function fl_ReleaseToDrop_17(event:MouseEvent):void

{

puzzle8.stopDrag();

}

if (target8_mc.hitTestObject(puzzle8.tar8_mc))

{

puzzle8.x = 426.05;

puzzle8.y = 282.25;

}

}

/* Click to Go to Frame and Stop

Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.

Can be used on the main timeline or on movie clip timelines.

Instructions:

1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.

*/

movieClip_4.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_2);

function fl_ClickToGoToAndStopAtFrame_2(event:MouseEvent):void

{

stage.removeEventListener(Event.ENTER_FRAME,EntFrame)

gotoAndStop(3);

}

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Community Beginner ,
May 27, 2018 May 27, 2018

i mean export swf

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Community Expert ,
May 27, 2018 May 27, 2018

you can't use the same function name more than once.  how would the animate program know which of the two functions to call?

stage.addEventListener(Event.ENTER_FRAME,EntFrame_2);

function EntFrame_2(e:Event):void{

gotoAndStop(3)

}

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Community Beginner ,
May 27, 2018 May 27, 2018

Thank you veryy muchh . You've solved my problem .

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Community Expert ,
May 27, 2018 May 27, 2018

you're welcome.

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Community Beginner ,
May 27, 2018 May 27, 2018

hey I have another question.

TypeError: Error #1009: Cannot access a property or method of a null object reference.

  at Function/FYPMARIMENGENALBUAH_fla:MainTimeline/EntFrame/FYPMARIMENGENALBUAH_fla:fl_ReleaseToDrop_8()[FYPMARIMENGENALBUAH_fla.MainTimeline::frame131:84]

TypeError: Error #1009: Cannot access a property or method of a null object reference.

  at Function/FYPMARIMENGENALBUAH_fla:MainTimeline/EntFrame/FYPMARIMENGENALBUAH_fla:fl_ReleaseToDrop_5()[FYPMARIMENGENALBUAH_fla.MainTimeline::frame131:20]

TypeError: Error #1009: Cannot access a property or method of a null object reference.

  at Function/FYPMARIMENGENALBUAH_fla:MainTimeline/EntFrame/FYPMARIMENGENALBUAH_fla:fl_ReleaseToDrop_6()[FYPMARIMENGENALBUAH_fla.MainTimeline::frame131:41]

TypeError: Error #1009: Cannot access a property or method of a null object reference.

  at Function/FYPMARIMENGENALBUAH_fla:MainTimeline/EntFrame/FYPMARIMENGENALBUAH_fla:fl_ReleaseToDrop_7()[FYPMARIMENGENALBUAH_fla.MainTimeline::frame131:62]

Test Movie terminated.

why this appear continuously on my output ?

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Community Expert ,
May 28, 2018 May 28, 2018
LATEST

the first error is occurring because frame 131, line 84 is referencing a non-existent object.

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