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What I'm trying to figure out is to let the "logo" movie clip appear and show too, not just those images that are being loaded in my "images" folder.
I have the logo symbol's arrange set to front and the RandomImageSelector movie clip symbol that comes with a link to it's class has it's arrange set to back.
What can I do? Someone please help me. Once I get answer and after testing the code, this question will be left gone and removed due to the development privacy reasons.
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I mean, if you look at the last video when I was testing my Shockwave, the logo just barely a second until an image randomly appeared while the logo symbol looks like it's behind the image that was loaded.
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what are you creating with as2?
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A remake of the YouTube channel for the Nintendo Wii.
I'm starting off first with the Leanback lite remake. Basically this is what the leanback looked like:
And these images, 8 of them, the RandomImageSelector class is supposed to randomly choose and load an image from the "images" folder:
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you plan to make a video?
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What are you talking about? If you're talking about these:
The first footage was the code, which I should've gave you the codes instead of the video.
But the last one here is this the display:youtu.be/vrBVl22xXt
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when you're done, are you exporting a video or publishing something?
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The "logo" symbol display problem is the problem I'm having here, that is still being at the back, but has the arrange set to front even though, while the RandomImageSelector symbol that comes with it's class aka ActionScript file since the code of the class has it's arrange set to back which I tried, but didn't work, the class here is causing the logo symbol to be still behind because you're loading the images from a folder directory where you want the images to appear on your screen:
class RandomImageSelector {
var imageArray:Array;
var randomIndex:Number;
var randomImage:String;
var logo:MovieClip; // Reference to the logo symbol
function RandomImageSelector(logo:MovieClip) {
this.logo = logo; // Assign the logo symbol reference
imageArray = ["bg0.jpg", "bg2.jpg", "bg3.jpg", "bg4.jpg", "bg5.jpg", "bg6.jpg", "bg7.jpg", "bg8.jpg"];
randomIndex = Math.floor(Math.random() * imageArray.length);
randomImage = "images/" + imageArray[randomIndex];
// Load the random image into level 1
_root.createEmptyMovieClip("level1", _root.getNextHighestDepth());
_root.level1.loadMovie(randomImage);
_root.level1._x = 0;
_root.level1._y = 0;
// Adjust the _x and _y position of the logo symbol
logo._x = 0;
logo._y = 0;
}
}
But on where the images are listed in this code and other functions is causing this problem.
By the way, once there's a solution fix for this problem, once I test my Shockwave again, if the logo appears, then I will thank y'all for this solution and this will either be closed or deleted by me or not due to the development privacy, which means I don't want anyone else to see my work in public.
But I will continue on my development on this and I'm not finish with this project yet, there's still a lot more to go.
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But uh, what I need with is the logo glitch. That's the RandomImageSelector class's fault for that.
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publishing
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what are you publishing?
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I'm publishing this custom leanbacklite for Wii remake SWF file for the web server, for the Wii's YouTube preloader which is the ShimBase class to load its custom app url, which is supposed to load a SWF file, well 2 of them, which is not just leanbacklite, but the apiplayer SWF it's also required too, but right now I may or may not continue on the leanback lite project.
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Yeah, since Google shut down their Flash based broswers for the YouTube ones for older devices that Google shutdown in 2017 & 2018.
There's only one leanbacklite left that's archived, the v3 version, however it's a frontend for a dead API.
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for an as2 class file, use:
class RandomImageSelector extends MovieClip{
var imageArray:Array;
var randomIndex:Number;
var randomImage:String;
//var logo:MovieClip; // Reference to the logo symbol
function RandomImageSelector() {
//this.logo = logo; // Assign the logo symbol reference
imageArray = ["bg0.jpg", "bg2.jpg", "bg3.jpg", "bg4.jpg", "bg5.jpg", "bg6.jpg", "bg7.jpg", "bg8.jpg"];
randomIndex = Math.floor(Math.random() * imageArray.length);
randomImage = "images/" + imageArray[randomIndex];
// Load the random image into level 1
_root.createEmptyMovieClip("level1", _root.getNextHighestDepth());
_root.level1.loadMovie(randomImage);
_root.level1._x = 0;
_root.level1._y = 0;
// Adjust the _x and _y position of the logo symbol
this._x = 0;
this._y = 0;
}
}
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Off topic but, Sothink SWF decompiler no longer responds when I started it.
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I tried restarting my computer, but it's useless.
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off-topic is an understatement.
Important Notice: Since January 12, 2021, Adobe has blocked Flash content from running in Flash Player, so the Flash element cannot play normally in Sothink Flash products, such as Decompiler. The solution is to use the old windows system, such as win7; or use win10 that does not install the latest patch.
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This Sothink application for Windows used to work for some from March 2023 to July 27, 2023.
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were those win 10 users without the referenced (but ambiguous) patch.
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Can I talk privately, maybe by email?
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if you want to hire me to help, yes. otherwise, continue discussing in the adobe forums.
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My email is:
<removed-kglad>
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email sent.