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Import vs. Actually Create on Animate

New Here ,
May 25, 2019 May 25, 2019

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Since Animate is a bit more difficult to make things in than say photoshop for example, what elements of an animation should I just import and which should I just create on Animate?

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Community Expert ,
May 25, 2019 May 25, 2019

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check (ie, read and follow tutorials and practice using) all the drawing tools and tweening.  anything you can't do with those, import.

at a minimum that would include sounds and video, but could also include bitmaps and vector graphics,.

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Guru ,
May 25, 2019 May 25, 2019

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Hi mate,

In the context of character animation, you should attempt to create as much as possible inside Animate, ideally everything.

Its vector drawing tools are faster and more intuitive than most.

Painted (raster) backgrounds you need to import.

The more you import, the more problems you will have with managing your files and animation.

Characters should be created entirely in Animate.

Here is a step by step guide how to rig a character: Character rigging for Flash animation | electric dog :: flanimate power tools

How to set up a movie: EDAPT Movie Template v.2 (free download) | electric dog :: flanimate power tools

How to organise production: http://flash-powertools.com/workflow/

Good luck!

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Advocate ,
May 26, 2019 May 26, 2019

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It depends of what you are doing.

Photos, logos and other ready to use media are imported

You can easily animate shapes made in Animate in different way. But you have to prepare tchem before.. It's nos as difficult as you think now. But if you can't draw inside Animate - you can also import almost ready elements from Illustrator. You can even prepare symbols in Illustrator - it's also work fine

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