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Hi, i'm Faizal Arshad Putra Adika, i like develop a game. Can anyone to explain how to code click and slide to scrolling in AS/AS3? But WITHOUT ANE, ANY PLUGINS, AND EXTENSIONS! i just use an extensions (ane) for admob, android/ios in-app-purchases, and google games services/apple game center.
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google what you seek.
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Hi.
Here is a simple scroll example that changes the scrollRect property of a display object.
AS3 code:
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.utils.setTimeout;
import flash.utils.clearTimeout;
import flash.system.Capabilities;
public class RectScroller extends Sprite
{
public static const X_AXIS:String = "xAxis";
public static const Y_AXIS:String = "yAxis";
public static const XY_AXIS:String = "xyAxis";
public var axis:String = Y_AXIS;
public var vX:Number = 0;
public var vY:Number = 0;
public var frictionX:Number = 0.9;
public var frictionY:Number = 0.9;
public var pressed:Boolean = false;
public var pressedX:Number;
public var pressedY:Number;
public var pressedDeltaX:Number;
public var pressedDeltaY:Number;
public var wheelForceX:Number = 3;
public var wheelForceY:Number = 3;
private var _scrollArea:Rectangle;
private var _originalWidth:Number;
private var _originalHeight:Number;
private var _timeout:uint;
private var _tempPressedX:Number;
private var _tempPressedY:Number;
public function get scrollArea():Rectangle{ return _scrollArea; };
public function set scrollArea(area:Rectangle):void
{
scrollRect = null;
clearTimeout(_timeout);
_timeout = setTimeout(function():void
{
_originalWidth = width;
_originalHeight = height;
_scrollArea = area;
scrollRect = _scrollArea;
}, 0);
}
public function RectScroller()
{
if (stage)
_init();
else
addEventListener(Event.ADDED_TO_STAGE, _init);
}
private function _init(e:Event = null):void
{
_originalWidth = width;
_originalHeight = height;
addEventListener(MouseEvent.MOUSE_DOWN, _mouseDownHandler);
if (!_isMobile())
stage.addEventListener(MouseEvent.MOUSE_WHEEL, _mouseWheelHandler);
stage.addEventListener(Event.ENTER_FRAME, _enterFrameHandler);
removeEventListener(Event.ADDED_TO_STAGE, _init);
}
private function _mouseDownHandler(e:MouseEvent):void
{
if (!scrollArea || !scrollRect)
return;
pressed = true;
pressedX = _tempPressedX = parent.mouseX;
pressedY = _tempPressedY = parent.mouseY;
stage.addEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
}
private function _enterFrameHandler(e:Event):void
{
if (!scrollArea || !scrollRect)
return;
var rect:Rectangle = scrollRect;
if (axis == X_AXIS && scrollArea.width < _originalWidth)
_moveX(rect);
if (axis == Y_AXIS && scrollArea.height < _originalHeight)
_moveY(rect);
if (axis == XY_AXIS)
{
if (scrollArea.width < _originalWidth)
_moveX(rect);
if (scrollArea.height < _originalHeight)
_moveY(rect);
}
scrollRect = rect;
}
private function _mouseUpHandler(e:MouseEvent):void
{
pressed = false;
pressedDeltaX = parent.mouseX - _tempPressedX;
pressedDeltaY = parent.mouseY - _tempPressedY;
stage.removeEventListener(MouseEvent.MOUSE_UP, _mouseUpHandler);
}
private function _mouseWheelHandler(e:MouseEvent):void
{
trace(e.delta);
switch(axis)
{
case X_AXIS:
vX += (e.delta / 3) * wheelForceX;
break;
case Y_AXIS:
vY += (e.delta / 3) * wheelForceY;
break;
case XY_AXIS:
vX += (e.delta / 3) * wheelForceX;
vY += (e.delta / 3) * wheelForceY;
break;
}
}
private function _moveX(rect:Rectangle):void
{
if (pressed)
{
vX = parent.mouseX - pressedX;
pressedX = parent.mouseX;
}
vX *= frictionX;
rect.x -= vX;
if (rect.x < _scrollArea.x)
rect.x = _scrollArea.x;
else if (rect.x > _originalWidth - _scrollArea.width)
rect.x = _originalWidth - _scrollArea.width;
}
private function _moveY(rect:Rectangle):void
{
if (pressed)
{
vY = parent.mouseY - pressedY;
pressedY = parent.mouseY;
}
vY *= frictionY;
rect.y -= vY;
if (rect.y < _scrollArea.y)
rect.y = _scrollArea.y;
else if (rect.y > _originalHeight - _scrollArea.height)
rect.y = _originalHeight - _scrollArea.height;
}
private function _isAndroid():Boolean
{
return (Capabilities.version.substr(0,3) == "AND");
}
private function _isIOS():Boolean
{
return (Capabilities.version.substr(0,3) == "IOS");
}
private function _isMobile():Boolean
{
return (_isAndroid() || _isIOS());
}
}
}
Download / files / source / FLA:
https://bit.ly/4cEuwrq
Please not that the instance on stage has this Library linkage:
Regards,
JC
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