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I will preface all of this by stating that I have been working with Flash since Flash 5 in ~2002 - I'm quite familiar with it.
There are issues that I am experiencing (that I have been experiencing) for years now, I'm wondering if there are any solutions:
I'm currently working on a gigantic project and I would really like to sort these things out if possible.
Thanks
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Hi mate,
I'll address the issues that I believe I have some information or opinion about, but before that, just like you, I'll say I've been using Flash for 20+ years and some of the frustrations with it motivated us to start the EDAP Tools project. If you're unfamiliar with our work, come have a look!
1. Transformation point and all other 'inexplicable' small changes that happen as you progress, I believe, are due to poorly implemented rounding of calculations. They vary from version to version.
Best practice here is to register your symbols properly, using the Reg Point as the important one and not rely on Transformation Point unless it is some temporary exception. Because if it starts drifting away you can always double-click it and it will snap back to the Reg Point.
I have an in-depth article in the making about "Understanding symbol registration"
If you are working inside a container, i.e. if your content is nested inside a symbol, the further you are from that symbol's Reg Point the bigger the anomalies will be. Pay attention to this and you might notice a pattern.
2. There are some improvements to audio in the newly released AnCC 2019.2. I have not checked that out yet.
4. I have 3 simple commands to switch between Single frame, Play once and Loop and have mapped those to 1, 2 and 3 on the NumPad. Very fast and handy. Never worries me at all. Here they are. Put them in your commands folder and assign shortcuts.
5. Using Scenes is a bad practice. Don't use scenes for any serious work.
6. Performance drop has been huge, starting in An CC 2018. If you install An CC 2015.2 you will notice it is significantly faster than 2018.
In fact if you go to Flash CS6 you will be blown away by its speed and reliability. Animate CC feels and behaves as a perpetual beta.
I work on serious character animation with huge timelines and I can't move on past CS6 for my work.
You can have CS6 alongside your latest An CC.
I have all the AnCC releases to test and they are not performing to a satisfactory standard to be able to make the switch.
We have reported the performance drop to the dev team. Whether they will be able to improve it I have no idea, but they are aware of it and I think that they are genuinely trying to improve Animate.
Hope this is of some help!
NT
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Thanks for all of that!
Thanks again for the help. I'm going to give those tools and suggestions a go.
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Scenes... I understand.
Next time
Best approach would be to keep each scene a separate FLA.
Since you are working on such a huge and important project, just another warning:
Keep saving as.. and having versions of your file as you go, several times a day, as there have been many reports of AnCC corrupting files during save lately. Make backups and take all possible precautions.
Good luck!
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ps. No, you were correct the first time - it's the Transformation Point that may drift away - the little white circle which you can move on the outside of a Symbol instance.
The Reg Point is the little cross that you cannot move. The Transform Point snaps back to the Reg Point when you double-click it with the Q-tool.
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@Preran While the answers above are very helpful for a couple of the issues I expressed, in no way do they address these long standing issues with Flash / Animate, I don't understand why you would mark such answers as correct.
I have raised concerns many times over the years (via surveys, this forum, via emails or even as a partner between 2008-2018) and each time they have been ignored. Marking answers that agree with the issues I am experiencing is not 'correct', nor does it address those problems. As I stated earlier - some of these things have been overlooked or ignored for almost 20 years. For a product that likely has far less users than it did ~10 years ago, I would have thought such things would be important to address.
Here are some more, while I remember:
...and so on.
QOL improvements would be great at this point. I would much prefer them over any bloated version of Flash/Animate that came after ~CS6/CC2016.
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Another issue just now. Around 5 minutes of lip synced symbols disappeared. Here's what it looks like.
The symbol I was using still exists, yet in over a dozen different talking character's heads symbols - this is what I see. Thankfully I have Dropbox history to restore it all. If I didn't I would have lost at least ~3 days worth of work.
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I used layer parenting in 2019 today as a test. This would be ridiculously helpful, except I still can't use it in my project as CC 2019 runs like a pig. 32GB RAM, an 8700K and a GPU which are barely utilised at all.
I ran another test and the performance is about the same between the PC above and my 2018 Macbook Air.
Why doesn't the app use the resources available? Is this going to be addressed?