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Layer and Frame issues

New Here ,
Feb 03, 2017 Feb 03, 2017

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So I have this problem where in Adobe Animate CC 2017 that every time I make a new layer right after the very first layer has frames and such in it, the new layer basically COPIES the number of frames the first layer had. I noticed this when I was putting in music and was being to animate.

I've tried everything and  i'm not finding answers

I just got Adobe Animate and I'm pretty sure this hasn't happened when I first began to use it. I don't remember pressing or checking anything for this to happen.

I have tried closing and opening Animate and restarting my computer and nothing worked.

Does anyone else have or had this problem, and if so, did you fix it? Do you know how? Thanks

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Community Expert , Feb 04, 2017 Feb 04, 2017

i don't think any of us understand what problem you're having.  the behavior in animate when creating a new layer has been unchanged for many years and versions of flash/animate.  in addition, removing unwanted frames is easy (and takes less than 5 seconds unless you have many thousands of frames when it might take up to one minute).

can you attach a screenshot showing what you're seeing that's causing you difficulty?

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Community Expert ,
Feb 03, 2017 Feb 03, 2017

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i don't remember it working any other way even in the 'old' days before adobe acquired flash.

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Community Expert ,
Feb 03, 2017 Feb 03, 2017

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Yeah it's always been that way. You add a new layer to a file that already has a layer with 120 frames in it and the new layer will ALSO have 120 frames in it but it will be blank. I just tested it all the back to CS3 and it did it even then, that's 2007 which is a looooong time ago.

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New Here ,
Feb 03, 2017 Feb 03, 2017

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really? So that's how you stop it for copying hundreds of frames for just the very first layer containing a song?

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LEGEND ,
Feb 03, 2017 Feb 03, 2017

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It's not copying frames, it's setting the new layer to have a matching number of blank frames. This is normal and desirable. Timelines with a ragged right edge are weird and wrong.

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New Here ,
Feb 03, 2017 Feb 03, 2017

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oh my mistake. So how do you stop it? I just messed with Animate for a bit and made a new layer and it did it again. The frames are visible and are connected like what you'd do with a blank  keyframe. Is there a way to stop newer frames from having the same number of frames of the first into only having one frame or I just have to work with it?

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LEGEND ,
Feb 03, 2017 Feb 03, 2017

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You don't stop it, and you shouldn't want to. This behavior is the most sensible for how Animate's timeline works.

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Community Expert ,
Feb 04, 2017 Feb 04, 2017

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i don't think any of us understand what problem you're having.  the behavior in animate when creating a new layer has been unchanged for many years and versions of flash/animate.  in addition, removing unwanted frames is easy (and takes less than 5 seconds unless you have many thousands of frames when it might take up to one minute).

can you attach a screenshot showing what you're seeing that's causing you difficulty?

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LEGEND ,
Feb 04, 2017 Feb 04, 2017

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I suspect she's just used to how timelines work in Premiere, AfterEffects, etc, and isn't understanding that the "something" that's populating newly created layers is really "nothing", Animate"s equivalent of empty void.

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Community Expert ,
Feb 04, 2017 Feb 04, 2017

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i'm not sure of that because it's such a non-issue (unless you have many thousands of frames).  and even when you have thousands of frames it's quicker to remove them all (but one) that it is to type that first message.

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LEGEND ,
Feb 04, 2017 Feb 04, 2017

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My point is that 99.9% of the time there's no reason to remove them, no matter how many of them there are. Because for all practical purposes they're nothing at all.

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Community Expert ,
Feb 05, 2017 Feb 05, 2017

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I agree that this is a non-issue. Nobody has ever really mentioned it before as a "problem". It's just an empty layer at the end of the day regardless of the number of pre-existing frames.


Animator and content creator for Animate CC

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