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Layered Transparent PNG's show up invisible or clipped

New Here ,
Feb 23, 2023 Feb 23, 2023

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I'm having an issue where parts of the puppets I've rigged don't show up behind other PNG/puppets, the puppets were drawn 1500x1500 and were shrunk down to fit the screen (1920x1080). It for some reason doesn't have an effect if it's shrunk down small enough (like the chicken).

 

yong28424238xb60_1-1677199467921.png

yong28424238xb60_2-1677199477850.png

yong28424238xb60_3-1677199734633.png

 

 

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correct answers 1 Correct answer

Community Expert , Feb 27, 2023 Feb 27, 2023

Thank you, there are three main errors as far as I can tell:

Error #1 As I suspected every body part was laid out as bitmap on the main stage without converting it to symbol.

Mario_CR_0-1677523241491.png

Error #2 was parenting the bitmaps.

Error #3 was adding keyframes and animating those bitmaps creating duplicates in your library called Tween#1, Tween#2, Tween#3 etc.

Mario_CR_1-1677523429698.png

 

These are common beginner mistakes. I recommend you to watch some tutorials about the basics of the software before attempting such a project. Here's a g

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Community Expert ,
Feb 23, 2023 Feb 23, 2023

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New Here ,
Feb 24, 2023 Feb 24, 2023

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I've converted them to Vector and at first, seemed to fix the issue but it would break once I rig it again, it would also completely break the rabbit puppet.

yong28424238xb60_0-1677240189214.png

yong28424238xb60_1-1677240244405.png

yong28424238xb60_2-1677240550828.pngyong28424238xb60_3-1677240572929.png

 

 

 

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Community Expert ,
Feb 24, 2023 Feb 24, 2023

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I don't see how you would need to rig it again unless you have the bitmaps laid out as is, on the main timeline. In order to have a proper rig each part must be a graphic symbol first and foremost. If possible, upload your file to a sharing service like Google Drive and we can take a look.

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New Here ,
Feb 27, 2023 Feb 27, 2023

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I'm not sure, it breaks the rig if I don't unrig it beforehand and for some, it still breaks even if I disconnect it. sorry for the late response, here is the project file: 

https://drive.google.com/file/d/1eca2LtwagcHHbq8XVF1poP0e17gS8Vvw/view?usp=share_link

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Community Expert ,
Feb 27, 2023 Feb 27, 2023

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Thank you, there are three main errors as far as I can tell:

Error #1 As I suspected every body part was laid out as bitmap on the main stage without converting it to symbol.

Mario_CR_0-1677523241491.png

Error #2 was parenting the bitmaps.

Error #3 was adding keyframes and animating those bitmaps creating duplicates in your library called Tween#1, Tween#2, Tween#3 etc.

Mario_CR_1-1677523429698.png

 

These are common beginner mistakes. I recommend you to watch some tutorials about the basics of the software before attempting such a project. Here's a good place to start: https://www.youtube.com/watch?v=E-doxha22QI&list=PLmxcIrCbCbSjcG8Qw_cSF9lVZrF1-X56_&index=2

 

To summarize, everything should've been converted to symbol first before adding any keyframes.

When it comes to parenting, use it only with symbols, don't parent bitmaps, raw drawings, groups etc. Converting parented parts to vector will throw their position off.

 

Regarding your file, it isn't an easy fix, I managed to get rid of the bitmap disappearing issue somewhat by converting only the tiger to vector but still, all the other issues remain, consider starting from scratch if you're able to:

https://drive.google.com/file/d/1BKGTGHXNfh-wKVUw9E1SVJpTp5Skdi-k/view?usp=share_link

 

 

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New Here ,
Feb 27, 2023 Feb 27, 2023

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Thank you for your advice and for correcting some stuff, I think I'll export what I have and restart with that as a base layer.

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Community Expert ,
Feb 27, 2023 Feb 27, 2023

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I've seen weird issues with bitmaps disappearing when they are very high resolution, imported into Animate and then scaled down. Animate doesn't handle the rendering of bitmaps very will in this situation unfortunately. 


Animator and content creator for Animate CC

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Community Expert ,
Feb 27, 2023 Feb 27, 2023

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An easier way to do this in the future would be to take your PNGs into illustrator, image trace them all, then expand them. Now they are vectors. Now you copy and paste each into animate and use the wrap tool, or you can break them up and rig them with bones. When using bones I prefer the 3rd party extension https://flash-powertools.com/

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