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Hello,
I'm pretty new to Animate and having a very weird issue.
Anytime I try to connect two anchor points via bones, all the layers change places. They all end up on the upper left corner of the canvas. (image 3)
And not only that, as I draw a line between two anchor points with the bone tool, the other end of the bone transports to the upper left corner, where the layers eventually end up after I connect the anchor point. (image 2)
I have no idea why that's happening.
Please help.
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Anyone?
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explain the steps you took.
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Auto set transformation point deselected.
Anchor points of the torso and the arm are circled here:
I try to drag a bone from A to the blue circle where the arm's anchor is. The second bone appears on the upper left side (B) of the canvas even though my cursor is inside the blue circle in this image:
When I release the mouse button, all the layers relocate to point B, except for the torso whose anchor point is the starting point:
All layers are warped bitmaps, if that counts for anything.
I just migrated from Spine to Animate and I feel like a fish out of water. There's probably something very obvious here that I'm missing, but I couldn't find any tutorials or solutions that can help me.
Hope to find some help here. I can attach the FLA document if need be.
Thanks in advance!
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You can't use warped assets with the bone tool. Use one or the other.
Here's how to use bones: https://youtu.be/f3DPKBBCnsA
And here's how to use the asset warp tool: https://youtu.be/GHl4u0DUuA8
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Thank you. In that case, I will focus on rigging with the asset warp tool.
The issue I'm now having is that the child objects do not follow or move along with their warped parents as I, well, warp them. I've been having this issue for a while and had thought that I had to connect the anchor points with bones to avoid it, but it obviously was not the case (live and learn I guess).