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Help, i'm trying to export my animation which has 1800 frames, yet it get's stuck at 72% progress during the export, any answers on how to fix it? Such as an alternate way of exporting the 1800 frames and stuff?
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Hi Tubbybloxian,
This could be an issue with your file which needs to be checked.
I suggest you Contact Customer Care so that you can get your file checked and repaired for any errors.
Thanks,
Ankush
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Are you trying to export as movie? video? image?
I don´t have problems exporting animations with more than 2,200 frames using Adobe Animate CC 2018.
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I'm exporting it as video. If you don't know how I export my file, which is a .fla file, I export it like this. Exporting Animations from Adobe Animate CC (2017) to Video - YouTube Credit to the person that made the video.
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Curious here also. I've exported animations with well over 5,000 frames but for us to help we need to know more.
What type of Animate file is this?
Do you have any ActionScript in your document?
What are your system specs?
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Are you stuck during export or your finished piece does not work?
Is it AS3 or Canvas?
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Right but the export video process you are using shouldn't cause the export to stop at a premature frame. Something else is preventing it such as possible actionscript on that frame or some other reason. We need more details and probably the source file if you can post it somewhere.
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It may not be related to the amount of frames.
It seems to me it is more a matter of complexity. Meaning that you probably have too many objects with too many points.
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Hmmm... That might make sense, is there an alternate method to export the file so that I can finally export my 1800 frames animation to youtube?
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Hi.
Is it possible for you to split up the timeline into 2 or 3 parts, export a video for each part and then combine the exported videos into one?
Alternatively, we can take a look at your FLA, if you wish.
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Hate saying this but I have a confession to make.
If you don't know, it's not a file that I animated.
it was a edit from the show Battle for BFDI.
But now your asking "You stole an animated file from an awesome object show? BAN!", well it's not really stealing because the source files for it are found here Battle for Dream Island assets and the creator confirmed that your allowed to use these files if you wanted know how to animate and make it look like a BFB animation.
If your asking which file I was using, well I was using the BFB 5-3 file so that I can replace the new bodies of the characters with old bodies. (Yes that is the file aka animation that SuperScratchKat made in order to test his animation skills for BFB.)
But seriously, don't hate on me all because I edited a BFB 5-3 file and claimed it as my animation. This whole time, the reason why I was saying that is because of the fact that I think stealing an animation which they don't know where every BFB fan got was against the rules.
But seriously, it's just that i'm trying to export part 8 of my BFB edit which is BFB but with old assets from BFDI/BFDIA. So all credit goes the jacknjellify team, I did not animate the file. This is just a confession, don't take it serious. Or take it serious. No hate tho, sorry if I claimed that the edited BFB file is my animation even tho I didn't make it and I only edited it with just the objects having old bodies.
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Hi.
No worries. No need to apologize! If the author has given you permission, you're good to go!
I opened the FLA and tried to export it. It also get stucked at 72%. This probably means that in some specific point of the main timeline there is something way too complex.
I noticed that there are really big backgrounds (>11000 pixels wide), complex scenes with lots of animated characters, and so on.
I run a test in which I exported the timeline with only 10 seconds (I deleted the rest), then with 20, 30 until 40 seconds. In this range, the exporting process got stucked again. So something in the middle of the timeline is preventing the movie from exporting.
My advise for you is to distribute the animation to three or more FLAs and also to reduce the general complexity of things.
I hope this helps.
Regards,
JC