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Need help - Basic buttons to control animation/movieclips

Community Beginner ,
Aug 25, 2023 Aug 25, 2023

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I am trying to make some basic buttons to control animation/timelines.

All I need is a play button, pause button and replay button.

I would like all the code to be on the first frame of the main timeline. So far this is all I have...

this.stop();
this.ani.stop();

this.playBtn.addEventListener("click", fl_MouseClickHandler.bind(this));

function fl_MouseClickHandler() {
	this.ani.play();
}

The names of the objects are...

  • animation = ani
  • play button = playBtn
  • pause button = pauseBtn
  • replay button = replayBtn

I have the file setup as such...

  • layer 1 = code
  • layer 2 = buttons
  • layer 3 = animation

All the animation is in one movie clip that is on the third layer. If possible I would like to tell the animation to stop playing from the root timeline, when it gets to the last frame, not by putting a stop in the movie clip of the animation. I want to control everything from the code in the root timeline if possible.

 

Any help would be much appreciated. 😃

ps... I tried to upload my .fla but everytime I try to post I get an error saying my file's content doesn't match its extention.

TOPICS
Code , Timeline

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Community Expert ,
Aug 25, 2023 Aug 25, 2023

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does your code work to play what you want?

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Community Beginner ,
Aug 25, 2023 Aug 25, 2023

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Right now clicking the play button will play the targeted movie clip.

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Community Expert ,
Aug 25, 2023 Aug 25, 2023

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pause:

 

 

this.pauseBtn.addEventListener("click", pauseF.bind(this));

function pauseF() {
	this.ani.stop();
}

 

 

replay:

this.replayBtn.addEventListener("click", replayF.bind(this));

function replayF() {
	this.ani.gotoAndPlay(0);
}

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