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New Participant
February 27, 2023
Answered

Opacity not working on spritesheets

  • February 27, 2023
  • 1 reply
  • 679 views

I was making a sprite for fnf (Friday Night Funkin) and my character is suppost to have a faded aura around him,  i used the alpha frame color effect, on the timeline, this worked perfectly, but if I export a spritesheet, the objects become normal again, this really sucks I NEED HELP.

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    Correct answer Mario_CR

    Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.

     

    In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.

    Go to Object > Color Effects > Alpha instead.

    The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.

     

     

    1 reply

    Mario_CR
    Mario_CRCorrect answer
    Community Expert
    February 27, 2023

    Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.

     

    In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.

    Go to Object > Color Effects > Alpha instead.

    The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.

     

     

    New Participant
    February 28, 2023

    Thank you so much, you're a life saver