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Opacity not working on spritesheets

New Here ,
Feb 26, 2023 Feb 26, 2023

I was making a sprite for fnf (Friday Night Funkin) and my character is suppost to have a faded aura around him,  i used the alpha frame color effect, on the timeline, this worked perfectly, but if I export a spritesheet, the objects become normal again, this really sucks I NEED HELP.

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correct answers 1 Correct answer

Community Expert , Feb 26, 2023 Feb 26, 2023

Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.

 

In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.

Go to Object > Color Effects > Alpha instead.

The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.

 

 

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Community Expert ,
Feb 26, 2023 Feb 26, 2023

Hi, this is a known bug with frame filters. As a workaround, apply the alpha effect on the symbol rather than the frame, then it will export. I made a video example below.

 

In short, going to Properties > Frame > Color Effects > Alpha will not render in the spritesheet.

Go to Object > Color Effects > Alpha instead.

The same effect is accesible both at object level and frame level. Only object level effects will be exported in the spritesheet.

 

 

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New Here ,
Feb 27, 2023 Feb 27, 2023
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Thank you so much, you're a life saver

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