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Question on tweens

Participant ,
Oct 25, 2023 Oct 25, 2023

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Had a student with a question. Tried to effeciently give her a way to attack a scene. I have a file quick test file, will post the link to it.

  1. Tried to have a torch with a loop, nested flame animation tweened, make a graphic symbol out of it.
  2. Then on the main time line have a bunch of instance copies of the symbol
  3. Paralax the torches lined up going across the scene. 

What's happening is when I go back to the main timeline, and I have all the instances, I try to classic tween a paralax of the torches going across the screen and it's forcing me to create another tween symbol. Once I do that, the nested looping flame animation stops animating. Ugh, help. 

https://drive.google.com/file/d/1xQT60v6pjNBfcLq9Uf5jWo0hxaIkDGPt/view?usp=sharing

 

 

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ActionScript , Error , Performance , Product issue

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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is that forced symbol a movieclip?

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Participant ,
Oct 25, 2023 Oct 25, 2023

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No I made sure to make them all graphic symbols. 

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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Hi.

 

If you have more than one instance in the same layer, you either need to have all of them inside of a single symbol or you need to place each instance in its own layer to get the tween working.

 

So make sure you're not trying to create a tween between frames that have more than one instance each.

 

Please let us know.

 

Regards,

JC

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Participant ,
Oct 25, 2023 Oct 25, 2023

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That sounds like the right answer to me! Thank you.  Follow up question, so when it essentially made another symbol out of the group of torches on a single layer, why did it stop the nested animations I had in the instances?

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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if you fail to use movieclip, not having sufficient frames on the parent timeline will prevent child animation from displaying.

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Participant ,
Oct 25, 2023 Oct 25, 2023

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I'm seeing it now. So when the new graphics symbol was created, even though it was a group of graphics symbols already, it created a new graphics symbols "tween" to which I then have to go into that new nest and extend the frames....? This either seems like a very poor design or there reasons for it that I'm not privy too. Surely there is a more efficient way in Animate to do all this?

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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LATEST

This is how Graphic symbols work. Their instances are synced to the parent timeline.

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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You're welcome!

 

The newly created symbol should be a Graphic that has its looping set to loop or to play once.

image.png

 

You can also use a Movie Clip but you would only see the animation at runtime.

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Community Expert ,
Oct 25, 2023 Oct 25, 2023

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And the timeline of this newly created symbol has to be extended so that the animations of each torch can play along.

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Participant ,
Oct 25, 2023 Oct 25, 2023

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Yes, I saw that. Thanks for the replies.

  1. So I create an instance. Drag them in.
  2. I have to create another single graphic symbol of all the instances.
  3. Next, once that symbol is created, I then have to go into it's nest and I have to extend that timeline to the length of the instance graphic symbols inside that... Man. How on earth can I even teach this to students. Thought Animate/Flash was better than this. Any advice is much appreciated. 

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