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0

Radio buttons group

Explorer ,
Apr 09, 2010 Apr 09, 2010

After clicking to radio buttons i see next error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
     at fl.controls::RadioButton/drawFocus()
     at fl.core::UIComponent/focusInHandler()

i used next code:

import fl.controls.RadioButtonGroup

public class CoinToss extends MovieClip
     {
          var radioGroup1:RadioButtonGroup=new RadioButtonGroup("Coin Loss");

//constructor
          public function CoinToss()
          {
               //changing existing cursor to our custom
               Mouse.hide();
               addEventListener(Event.ENTER_FRAME, myCursor);
               my_cursor.mouseEnabled = false;
               
               gameMenu();
          }

public function gameMenu():void
          {
               gotoAndStop('homeScreen');
               
               homeBtn.addEventListener(MouseEvent.CLICK, homeScreen);
               playGameBtn.addEventListener(MouseEvent.CLICK, gameScreen);

public function gameScreen(event:MouseEvent):void
          {
               startGame();
          }

public function chooseAnswersGroup():void
          {
               gameScreen_mc.eagle_rb.group = radioGroup1;
               gameScreen_mc.tails_rb.group = radioGroup1;
          }
          
          function startGame():void
          {
               gotoAndStop('gameScreen');
               var gameScreen:Tween = new Tween(gameScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
               chooseAnswersGroup();

                        gameScreen_mc.eagle_rb.selected = true;

so, if i choose eagle_rb or tails_rb radio button from start i see error

i click to button whit existing choosen answer (gameScreen_mc.eagle_rb.selected = true;) then all working ok

can anybody help please?

TOPICS
ActionScript
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correct answers 1 Correct answer

Enthusiast , Apr 09, 2010 Apr 09, 2010

Hi,

I gone through your code i found it is working fine i think the problem is with the component can you pls remove the component from your lib. and re import in your lib.

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

Hi,

Is you radio buttons are placed directly on stage?

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Explorer ,
Apr 09, 2010 Apr 09, 2010

yes, i put they to gameScreen_mc movie clip.

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

can u send ur files ??

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Explorer ,
Apr 09, 2010 Apr 09, 2010

what mean ur?

i can attach files

but can not find way how..

i see just attache image

but how i can attacha zip?

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

can u attach ur full class code

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Explorer ,
Apr 09, 2010 Apr 09, 2010

package
{
     import flash.display.*;
     import flash.events.*;
     import flash.display.MovieClip;
     import fl.controls.RadioButtonGroup;
     
     import fl.transitions.Tween;
     import fl.transitions.easing.*;     
     
     //import flash.utils.getDefinitionByName;
     import flash.ui.Mouse;
     
     public class CoinToss extends MovieClip
     {
          var radioGroup1:RadioButtonGroup=new RadioButtonGroup("Coin Loss");
          
          var randomNumber:Number;
          var points:Number = 500;
          
          //constructor
          public function CoinToss()
          {
               //changing existing cursor to our custom
               Mouse.hide();
               addEventListener(Event.ENTER_FRAME, cursorPosition);
               my_cursor.mouseEnabled = false;
               
               gameMenu();
          }
          
          function cursorPosition(event:Event)
          {
               my_cursor.x = mouseX;
               my_cursor.y = mouseY;
          }
          //******************************************************************************
          //main game menu
          public function gameMenu():void
          {
               gotoAndStop('homeScreen');
               
               homeBtn.addEventListener(MouseEvent.CLICK, homeScreen);
               playGameBtn.addEventListener(MouseEvent.CLICK, gameScreen);
               howToPlayBtn.addEventListener(MouseEvent.CLICK, howToPlayScreen);
               moreGamesBtn.addEventListener(MouseEvent.CLICK, moreGamesScreen);
               thanksBtn.addEventListener(MouseEvent.CLICK, thanksScreen);
          }
          
          public function homeScreen(event:MouseEvent):void
          {
               trace("************ We are on HOME Screen ********************");
               gotoAndStop('homeScreen');
               var homeScreen:Tween = new Tween(homeScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
          }
          
          public function gameScreen(event:MouseEvent):void
          {
               startGame();
          }
          
          public function howToPlayScreen(event:MouseEvent):void
          {
               trace("************ We are on HOW TO PLAY Screen ********************");
               gotoAndStop('howToPlayScreen');
               var howToPlayScreen:Tween = new Tween(howToPlayScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
          }
          
          public function moreGamesScreen(event:MouseEvent):void
          {
               trace("************ We are on MORE GAMES Screen ********************");
               gotoAndStop('moreGamesScreen');
               var moreGamesScreen:Tween = new Tween(moreGamesScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
          }
          
          public function thanksScreen(event:MouseEvent):void
          {
               trace("************ We are on THANKS Screen ********************");
               gotoAndStop('thanksScreen');
               var thanksScreen:Tween = new Tween(thanksScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
          }
          //******************************************************************************
          
          public function chooseAnswersGroup():void
          {
               gameScreen_mc.eagle_rb.group = radioGroup1;
               gameScreen_mc.tails_rb.group = radioGroup1;
          }
          
          function startGame():void
          {
               trace("************ We are on GAME Screen ********************");
               gotoAndStop('gameScreen');
               var gameScreen:Tween = new Tween(gameScreen_mc, "x", Elastic.easeOut, -200, 10, 2, true);
               
               trace(">> game starting...");
               
               chooseAnswersGroup();
               gameScreen_mc.eagle_rb.selected = true;
               
               gameScreen_mc.eagle_rb.visible=true;
               gameScreen_mc.tails_rb.visible=true;
               
               gameScreen_mc.coin_mc.visible = false;
               gameScreen_mc.coin_first.visible = true;
               
               gameScreen_mc.points_txt.text="500";
               gameScreen_mc.eagle_rb.label="Eagle";
               gameScreen_mc.tails_rb.label="Tails";
               gameScreen_mc.eagle_error_txt.text = "";
               gameScreen_mc.tails_error_txt.text = "";
               
               gameScreen_mc.coinToss_btn.addEventListener(MouseEvent.CLICK, checkAnswer);
               
               points = 500;
               
               /*gameScreen_mc.earn100.visible = false;
               gameScreen_mc.earn200.visible = false;
               gameScreen_mc.earn300.visible = false;
               gameScreen_mc.earn400.visible = false;
               gameScreen_mc.earn500.visible = true;
               gameScreen_mc.earn600.visible = false;
               gameScreen_mc.earn700.visible = false;
               gameScreen_mc.earn800.visible = false;
               gameScreen_mc.earn900.visible = false;
               gameScreen_mc.earn1000.visible = false;*/
          }
          
          
          function checkAnswer(event:MouseEvent):void
          {
               gameScreen_mc.coin_mc.visible = true;
               gameScreen_mc.coin_first.visible = false;
               
               randomNumber=Math.random();//generate random number
               trace("Random number: " + randomNumber);
               if (randomNumber < 0.5)
               {
                    gameScreen_mc.coin_mc.gotoAndPlay("eagle");
               }
               else
               {
                    gameScreen_mc.coin_mc.gotoAndPlay("tails");
               }
               if (radioGroup1.selection.label == "Eagle" && randomNumber < 0.5)
               {
                    gameScreen_mc.eagle_error_txt.text = "correct";//if user guessed then show 'correct' message, else 'wrong' message
                    gameScreen_mc.tails_error_txt.text = "";//from start this text fild is empty
                    points+=100;//added or deleted 100 points, depends of user guessed or not
                    gameScreen_mc.points_txt.text = String(points);//changing type(from number to string) and showing user points
                    gameScreen_mc.add100_mc.gotoAndPlay("add100");//animation for 'added +100 points' or 'deleted -100 points'
                    trace("Eagle - correct");
                    trace("Player points: " + points);
                    trace("+++++++++++++++++++++++++++++++++++++++++++++++++");
               }
               else if (radioGroup1.selection.label == "Eagle" && randomNumber > 0.5)
               {
                    gameScreen_mc.eagle_error_txt.text = "wrong";
                    gameScreen_mc.tails_error_txt.text = "";
                    points-=100;
                    gameScreen_mc.points_txt.text = String(points);
                    gameScreen_mc.del100_mc.gotoAndPlay("del100");
                    trace("Eagle - wrong");
                    trace("Player points: " + points);
                    trace("+++++++++++++++++++++++++++++++++++++++++++++++++");
               }
               else if (radioGroup1.selection.label == "Tails" && randomNumber > 0.5)
               {
                    gameScreen_mc.tails_error_txt.text = "correct";
                    gameScreen_mc.eagle_error_txt.text = "";
                    points+=100;
                    gameScreen_mc.points_txt.text=String(points);
                    gameScreen_mc.coin_mc.gotoAndStop("tails");
                    gameScreen_mc.add100_mc.gotoAndPlay("add100");
                    trace("Tails - correct");
                    trace("Player points: " + points);
                    trace("+++++++++++++++++++++++++++++++++++++++++++++++++");
               }
               else
               {
                    gameScreen_mc.tails_error_txt.text = "wrong";
                    gameScreen_mc.eagle_error_txt.text = "";
                    points-=100;
                    gameScreen_mc.points_txt.text = String(points);
                    gameScreen_mc.del100_mc.gotoAndPlay("del100");
                    trace("Tails - wrong");
                    trace("Player points: " + points);
                    trace("+++++++++++++++++++++++++++++++++++++++++++++++++");
               }
               
               
               /*if (points == 100)
               {
                    gameScreen_mc.earn100.visible = true;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 200)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = true;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 300)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = true;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 400)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = true;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 500)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = true;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 600)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = true;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 700)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = true;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 800)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = true;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 900)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = true;
                    gameScreen_mc.earn1000.visible = false;
               }
               if (points == 1000)
               {
                    gameScreen_mc.earn100.visible = false;
                    gameScreen_mc.earn200.visible = false;
                    gameScreen_mc.earn300.visible = false;
                    gameScreen_mc.earn400.visible = false;
                    gameScreen_mc.earn500.visible = false;
                    gameScreen_mc.earn600.visible = false;
                    gameScreen_mc.earn700.visible = false;
                    gameScreen_mc.earn800.visible = false;
                    gameScreen_mc.earn900.visible = false;
                    gameScreen_mc.earn1000.visible = true;
               }*/
               
               
               if (points == 1000 || points == 0)
               {
                    gameResult();
               }
               
               
          }
          
          function gameResult():void
          {
               if (points == 1000)
               {
                    gotoAndStop('finalScreen');
                    finalScreen_mc.message_txt.text = "You win 1000 points!";
                    trace("RESULT: win 1000");
               }
               else if (points == 0)
               {
                    gotoAndStop('finalScreen');
                    finalScreen_mc.message_txt.text = "You are lost your points!";
                    trace("RESULT: lost");
               }
               
               finalScreen_mc.playAgain_btn.addEventListener(MouseEvent.CLICK, playAgain);
               finalScreen_mc.homeBtn.addEventListener(MouseEvent.CLICK, goToHomeScreen);
          }
          
          function playAgain(event:MouseEvent):void
          {
               startGame();          
          }
          
          function goToHomeScreen(event:MouseEvent):void
          {
               gameMenu();          
          }
     }
}

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

Hi,

I gone through your code i found it is working fine i think the problem is with the component can you pls remove the component from your lib. and re import in your lib.

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Explorer ,
Apr 09, 2010 Apr 09, 2010

yes, its help, and now i dont see error in output window

but when i click to other radiobutton i see strange blue border:) what is it?

attached picture.ct.png

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

It's a tab focus rect you can remove it by

stage.stageFocusRect= false

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Explorer ,
Apr 09, 2010 Apr 09, 2010

ok

i can not understand 2 things

1. why after delete and paste radiobutton in my library i dont see error

2. why if i click to 'eagle' rabiobutton i dont see this border? also i don't see this border in future if i click to 'tails'

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010

Here you go:-

1) It is possible that you have change/delete any component related file in library. So when u replace it you got it right.

2) It's a tab focus rect of flash player. Possible you have pressed tab that's why u can see it on radio button.

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Explorer ,
Apr 09, 2010 Apr 09, 2010

ok

thank you

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Enthusiast ,
Apr 09, 2010 Apr 09, 2010
LATEST

welcome

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