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Shape Tween not recognizing Shape Hints

Community Beginner ,
Aug 17, 2020 Aug 17, 2020

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I'm new to Adobe Animate and attempting to create a simple test animation of an isometric cube-button squishing in place.

Intended Frame 1 & 3:

willc36308498_0-1597686559684.png

Intended Frame: 2

willc36308498_1-1597686574856.png

I've set up my file with each polygon on its own layer. Animating the 'top' up and down is easy enough with a classic tween, but I'm unable to consistently deploy the shape tween for the left and right 'sides.' 

 

The 'right side' animated easily with a shape tween, without using shape hints at all. But the left side wants to switch corners in a way that ruins the effect:

willc36308498_2-1597686803264.png

willc36308498_3-1597686828626.png

I have tried to use shape hints to prevent this from happening, but to no avail:

willc36308498_4-1597686899542.png

willc36308498_5-1597686915891.png

willc36308498_6-1597686946019.png

I even tried switching hints and on Frame 2 just in case something counter-intuitive was happening, but the issue persists:

willc36308498_7-1597687018640.png

willc36308498_8-1597687049665.png

Can anyone help me troubleshoot what's going on here? If I can't achieve something as simple as pressing a 3D button, I'm a bit discouraged about using Animate for the projects I have planned. I'm working in Animate version 20.5.1, and the polygons were created in Adobe Illustrator and copy-pasted into Animate without much fuss.

 

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Guru ,
Aug 17, 2020 Aug 17, 2020

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Hi mate,

 

Make sure you put the hints in counter clockwise manner starting from top-right corner.

Try with only one or two at first.

The way you have put them now is most likely causing more harm than good.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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Community Beginner ,
Aug 17, 2020 Aug 17, 2020

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Thanks for the tip, Nick — somehow I hadn't encountered that in any of the tutorials I looked at. Unfortunately, it has not had the desired effect.

 

I tried it with one hint:

willc36308498_0-1597717411930.png

 

 

willc36308498_1-1597717430132.png

And also with two hints:

willc36308498_3-1597717516680.pngwillc36308498_2-1597717481271.png

...to similar effect.

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Community Beginner ,
Aug 17, 2020 Aug 17, 2020

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Things get slightly better with 3 hints, but no cigar:

willc36308498_0-1597717861048.png

 

willc36308498_1-1597717881505.png

But then it works with 4 hints!

willc36308498_2-1597718053471.png

willc36308498_3-1597718066909.png

So it looks like 4 is best, but the counter-clockwise, start in the upper-right trick is key to success!

 

Thanks for your help resolving this. If you have any recommended resources on getting the best out of shape tweens, I'm all ears.

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Community Beginner ,
Aug 17, 2020 Aug 17, 2020

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Just in case anyone wanted to see the fruits of my labor:

cube-bounce.gif

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Guru ,
Aug 17, 2020 Aug 17, 2020

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Well done, mate!

🙂

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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New Here ,
Oct 01, 2021 Oct 01, 2021

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Hi Nick,

 

I seem to be having a similar problem to the original poster.

 

I'm trying to shape tween from shape A to shape B:

Rob5C07_0-1633087083900.png

But no matter how I arrange the shape hints, or how many I add, it seems determined to flip two of the corners.

 

Rob5C07_1-1633087204575.png

Rob5C07_2-1633087215306.png

Rob5C07_3-1633087222490.png

Any advice would be much appreciated.  I'm trying to keep the left-hand vertical side straight and stationary while the bottom right corner moves to create the angle.

 

 

 

 

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Guru ,
Oct 01, 2021 Oct 01, 2021

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Hi Rob,

 

Try to separate each line on its own layer.

 

You can also try to flip horizontally the whole thing. Might work better.

If so, put it inside a container and flip again on the outside.

 

Nick - Character Designer and Animator, Flash user since 1998
Member of the Flanimate Power Tools team - extensions for character animation

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