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Hello,
I am trying to stop my audio from playing when I change a scene. My audio files are imported MP3 files into my library. I will admit that I am pretty lost on how to make them stop. I've tried changing it to a stream and that doesn't really work. Every post I have found about this kind of goes over my head or they don't post the code so I can't apply it to my own code. I don't how how to make a sound channel or how to edit the sound channel instance. Also, I know how crappy scenes are, you don't have to tell me.
Any help would be appreciated.
Thanks in advance!
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you can always use:
SoundMixer.stopAll()
to stop all sounds. this is especially helpful when you don't understand what you're doing and don't care to learn.
if that's not what you want to do and/or that doesn't apply to you, how is your sound added to your swf? using code? using the timeline?
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I have the sound in the timeline on it's own layer. I have tried that and it doesn't seem to work.
I would love to learn how to do this but I frankly don't have the time. This assignment that I am using this for is due in a few days.
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as3 or javascript?
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Action Script.
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are you executing the stopall after the sond starts?
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I don't have the sound in action script. It's on its own layer in the timeline. Nothing that I do in code seems to be effecting the sounds.
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doesn't matter how the sound starts.
once a sound starts, stopall wiil stop it. that doesn't stop it from starting again but it should stop it, if you're code is correct.
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It's fine. I figured it out on my own.
Thanks.
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Hi! I'm having this problem as well, do you mind sharing how you fixed it? My condition are the exact same as yours were
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as3 or html5?
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How did you solve this problem? I'm facing it right now
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Make sure you are using stream not event. After the sound plays it should stop on its own.