Copy link to clipboard
Copied
I retired recently and I want to learn animation. I have experience with Photoshop and Premiere Pro, and I also have good drawing and painting skills with conventional media such as graphite, charcoal and oil paints.
There are a zillion animation tools out there and since at my age I don't want to waste time UNlearning a beginner's tool, I want to start off with a tool that can take from beginner to a high level. Since I'm already a full CC subscriber someone suggested Adobe Animate. Questions:
1. Adobe Animate used to be Flash. Flash is an old, proprietary and increasingly unsupported technology so I don't want to develop any dependencies on it. How dependent is the current Adobe Animate on Flash? When I go out on the web and look at discussions about Adobe Animate most people still refer to is as "Flash" in comments and discussions. I expect to output my work to a video format like .MP4 for Vimeo and YouTube. Interactivity does not matter.
2. Where can I see finished, commercial-quality examples of works that were mainly created with Adobe Animate? I'm not talking about pedagogic examples for me to download and play with, but finished works used in commercial, TV Show, or animation-festival applications. Obviously people use many different image-editing tools for an animated work, but I want to see examples where the animation itself relied on Adobe Animate.
3. What are some good courses in beginner animation using Adobe Animate? I live 50km northwest of Boston so far I haven't found any good local courses around here. Is there a way to do coursework online? (I mean real coursework with an instructor and other students, not just a self-teaching tutorial).
The other tool I'm looking at is Toon Boom Harmony Premium. It costs slightly more than my whole CC subscription but it might be less limiting once I manage to climb the learning curve. Are there other products I should consider in this performance class?
Thanks in advance.
Software does not make a good animator - keep this in mind. To become a good animator, you will need to learn animation, not software.
Chenjil is right in mentioning The Animator's Survival Kit (Expanded Edition) by Richard Williams: get it, read it, re-read it, and learn from it. If you are REALLY serious about becoming a (character) animator, you could (should?) also consider getting the DVD set (which is 50% off till today):
The Animator's Survival Kit Animated
Or check with your local library w
...Copy link to clipboard
Copied
1. You don't have to think about it, most people actually talk about Flashplayer rather than flash.
ANCC supports output (Adobe Media Encoder CC) any video format.
And SWF can be dragged toAdobe After Effects CC 2018.
This is more convenient than video because it's smaller, faster and clearer without having to adjust the video size and quality.and ANCC (FLASHCC) also supports HTML5 output.
2,In China, more animations are produced using flash.The "wakfu" of France.
A lot of things are made with flash.
But I still have to say that Flash is actually very weak in animation.
Developers are focused on developing code parts.Ignoring animations.
Lines, fills, imperfections, "Automatic lip alignment", no such function.
Flash is only suitable for making limited animations. If it is full animation or high-quality animation, it is difficult to do.
Because you're going to die of exhaustion.
3,Tutorials can go to YouTube search.
Search for animated tutorials or 2D animations tutorials, etc., if you search the Flash tutorial will only get the software to use the tutorial
Toon Boom,This is more appropriate for the team to use because it has a server.
Anime Studio(MOHO)Similar to flash, automatic mouth lip in place system.
This 2 is similar to flash vector animation software
TVPAnimation This is suitable for hand-painted.
RETAS PRO This is the Japanese animation commonly used software, most of the Japanese animation is made of this.
OPENTOONZ Opentoonz, this is the animation master Hayao Miyazaki uses the software, now open source, free to use, if you need to consider the cost can use it.And it works very well, after all, is the software for making animated movies
Copy link to clipboard
Copied
In addition, the animation knowledge is the most important, not the software is very important.
A book that you have to read,<Animators Survival Kit>
Copy link to clipboard
Copied
Software does not make a good animator - keep this in mind. To become a good animator, you will need to learn animation, not software.
Chenjil is right in mentioning The Animator's Survival Kit (Expanded Edition) by Richard Williams: get it, read it, re-read it, and learn from it. If you are REALLY serious about becoming a (character) animator, you could (should?) also consider getting the DVD set (which is 50% off till today):
The Animator's Survival Kit Animated
Or check with your local library whether they have it. There's no better reference or master course. Richard guides you through it all.
Another great resource are Preston Blair's books. The original publication is available here:
https://animationresources.org/instruction-preston-blairs-advanced-animation/
Also get the new edition (which unfortunately doesn't include the original characters of the first release).
This is part of a free online course. You'll have to put in the work, though.
Now for software. Before you pick one of more animation apps, you need to learn a bit more about how 2D animation is done with the help of computers nowadays (I am not covering 3d animation, btw).
Two main approaches:
For any animated film any one and any combination of these techniques may be used, and the animator(s) may not necessarily limit themselves to just one piece of software. It depends.
That is why you must think before you do. If you drawing skills are wanting, and you still want to animate, than traditional frame-by-frame may be too daunting a task. Drawing should be second nature. But time (production time) may also be a limiting factor. The type and artistic style of your animation may also be a deciding factor. It all depends.
Which is why it is a Very Bad Idea to limit yourself to any singular piece of software for animation. Animation skill stands by itself, and is a very particular skill. The software used is but a tool to speed up the process. Software will not make you a good animator (rather the opposite in my experience).
So what kind of software is there, seen from the perspective of the two major computer 2d animation workflows?
There you go, lots to choose from. If you are starting out, test some of the waters out there. The choice of your animation software really depends on your specific requirements. When I state Full end-to-end animation production enviroment, it means the product is suitable to produce the entire animation without the need for external mastering and/or finalizing software (like a video editor, or additional effects software). You may still need assisting tools while in production. For example, CelAction2d doesn't have any creation tools, so you would have to create the assets to build characters within CelAction2d in an application like Photoshop or Illustrator.
I haven't touched topics like lipsync tools, or audio production. Some of the aforementioned animation tools include lipsync options, others rely on external tools. Audio tools will be needed as well, since none of the animation tools have good audio mastering and editing tools, if any at all.
Copy link to clipboard
Copied
Excellent! Thank you for this outstanding overview!!
Definitely bitmap because I want to integrate my work with my video and photography work, and because I already do painting, charcoal, and pastels, where I express shapes using textures and shadow, rather than lines.
I want to have a paperless workflow because life is too short to have to be scanning every frame in and I already have a good relationship with my Wacom.
Copy link to clipboard
Copied
Wow... So many great answers here.
I would like to add a small contribution:
Animate use:
Animate television series that used/uses Flash/Animate:
List of Flash animated television series - Wikipedia
References:
Animation for a contest using Flash/Animate:
The Night Of all Fears (CGsociety challenge)
The Night Of all Fears Making of
Wakfu making of:
WAKFU, la série – Coulisses de la saison 3 – 1 : le story board - YouTube
Wakfu saison 3 : de l'animation traditionnelle vers le flash - Exclu IGN - YouTube
Animate/animation learning
For learning general animation with Animate CC and animation for production, don't miss the courses from Lynda.com and mainly those from Dermot O' Connor.
There's also Pluralsight.