/t5/animate-discussions/tracing-image-sequence/td-p/653844Feb 10, 2007
Feb 10, 2007
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Is there a way to trace all of the images of an image
sequence without having to use the "Trace Bitmap" on each
individual frame? I saw something about a JSFL file to do this.
what is a JSFL file and how do I use it? Any information would be
helpful.
/t5/animate-discussions/tracing-image-sequence/m-p/653845#M296153Feb 10, 2007
Feb 10, 2007
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If we are talking about the same “Trace Bitmap”
tool that ships with Flash then I believe so. I was able to use
this Trace Bitmap SWF to convert all Bitmaps in the timeline into
shapes. I started here;
Oddly this SWF contains JavaScript inside of it that runs
author-time commands just like a JSFL would. A JSFL is an external
file (unlike the TraceBitmap SWF) that contains
JavaScript/ActionScript code that is used to run author-time
commands.
/t5/animate-discussions/tracing-image-sequence/m-p/653846#M296154Feb 11, 2007
Feb 11, 2007
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Hey thanks, this is exactly what I was looking to do. Now is
there a way to have all of the white space deleted with the
sequence? i'm using this for hand-drawn animations from scanned
bitmaps.
/t5/animate-discussions/tracing-image-sequence/m-p/653847#M296155Feb 12, 2007
Feb 12, 2007
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“Now is there a way to have all of the white space
deleted with the sequence?”
I would think so. I tried finding out a way of doing it using
JSFL but ran out of time. I would think the easiest way of doing it
would to use the Trace Bitmap SWF on the FLA, which we already
found converts the Bitmap into a shape, and then design some JSFL
code to select the stage, deselect all shapes except white shapes
and then delete the selected shapes.