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On a frame of a canvas timeline I have a movie clip with a subclip animation. It plays fine within the subclip. I am attempting to initiate that animation with a mouse click, but nothing happens. The symbol instance is "pizza" and the button instance is "pizzago." Below is my code. The script is on the same frame as the movieclip I'm trying to play.
var _this = this;
_this.pizzago.on('click', function(){
_this.pizza.play();
});
Finally got it working though it brings up an issue I need to understand better. The script was on the frame and layer where the mc lived. I moved it to my action layer, and suddenly it works. I have had another project work differently depending on placement, and I don't quite grasp why. Something to study unless someone has a suggestion for how to understand that better. Thanks all.
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Hi.
It should work.
Try...
_this.pizza.gotoAndPlay(1);
... instead and see if this works.
Regards,
JC
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Add this to your event handler function:
alert(_this.pizza);
If it displays "undefined" when you click, things are not as you assume.
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Didn't get that message, but that sounds like a great way to debug in the future. Thank you.
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Finally got it working though it brings up an issue I need to understand better. The script was on the frame and layer where the mc lived. I moved it to my action layer, and suddenly it works. I have had another project work differently depending on placement, and I don't quite grasp why. Something to study unless someone has a suggestion for how to understand that better. Thanks all.