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hello!
how to make the speed of this function uniform (same speed from start to end)
var Move:Tween=new Tween(Bar_am, "x", Strong.easeInOut, 900, -1000, 10, true);
thx
Try using null in place of the easing method
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I figured out that the "Strong.easeInOut" is responssible for that but how to remove this parameter???
thx
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try "Regular.easeOut"
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Is there any other function that "moves" not tween more efficient ?
thx
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what do you want exactly?
Here a link that might shed some light into your problem:
http://hosted.zeh.com.br/tweener/docs/en-us/
And if you want to use a proper tweening package then move over to
http://blog.greensock.com
or
http://code.google.com/p/tweener/
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well th ething with Tweening is the speed !! its not const! lets say my object moves at 1m/s (:p) I need that speed from the strat to the finish line
with Strong or Regular easing you have to give it in out!
I need a function that do basicly the same work without the easing stuff
thx in advance
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Try using null in place of the easing method
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thx but am using the caurina package ![]()
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If you want no easing at all, use
fl.transitions.easing.NONE
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/transitions/easing/None.html
import fl.transitions.easing.*;
var Move:Tween=new Tween(Bar_am, "x", NONE.easeNone, 900, -1000, 10, true);
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