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Using a rigged character in another project?

Community Beginner ,
Jan 18, 2018 Jan 18, 2018

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I have  2 fully rigged characters. They each reside in different projects. (A.xfl and B.xfl)

How can I bring them both into a third project in a way that retains the armature for each character? (C.xfl)

Thanks. This is just drag and drop in Toon Boom...

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correct answers 1 Correct answer

Community Expert , Jan 18, 2018 Jan 18, 2018

Just select the symbols of your character and copy them. Start a new document and do a paste command. All your symbols will be added to your new doc including any nested assets and hierarchy.

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Community Expert ,
Jan 18, 2018 Jan 18, 2018

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I think you're thinking of a different Animate. This Animate is Adobe, the Animate you're referring to is now a defunct program made by Toon Boom that turned into Harmony.

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Community Beginner ,
Jan 18, 2018 Jan 18, 2018

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I am using Adobe Animate CC.

Sorry if my question wasn't clear for you.

I am trying to do what I explained above. When I use Toon Boom it is just a drag and drop thing. I can't find a way to do it in Animate.

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Community Expert ,
Jan 18, 2018 Jan 18, 2018

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Just select the symbols of your character and copy them. Start a new document and do a paste command. All your symbols will be added to your new doc including any nested assets and hierarchy.


Animator and content creator for Animate CC

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LEGEND ,
Jan 18, 2018 Jan 18, 2018

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As an aside, it's unusual to make XFL files. That was done long ago to help with version repositories. I think most animators would use FLA.

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Community Expert ,
Jan 19, 2018 Jan 19, 2018

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I agree Colin - the XFL thing threw me.


Animator and content creator for Animate CC

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Adobe Employee ,
Jan 19, 2018 Jan 19, 2018

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You can copy paste the entire layer containing your rigged characters across files.

You can also copy paste layers inside a new symbol and then copy paste the symbol across documents.

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