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Hi Guys!
I have a symbol of a hand, with animations of the fingers moving packed inside it. When I go into the main body layer the frame picker doesn't see any of the animations. If frame picker doesn't work on symbols with motion tweening that's fine-- but I'm also confused why I can't see any of the animation when I bring in the hand symbol in general. Any ideas?
Thanks,
Carly
Is it possible that you have accidentally created a Movieclip Symbol instead of Graphic?
From Properties panel, just switch to Graphic and it should start behaving the way you want it.
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Is it possible that you have accidentally created a Movieclip Symbol instead of Graphic?
From Properties panel, just switch to Graphic and it should start behaving the way you want it.
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Hi! That was it! Thanks so much. Another question-- (sorry I'm a n00b) I have a head with blinking eyes via the frame picker , and am trying to animate the head bobbing on top of that via a classic tween, but when I apply the teen the frame picker/ symbol animations go away. Is there a way to pack the head into a "precomp" the way you can in AE so that I can have both the up and down movement with the blinking?
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That's great. Always good when solutions are so easy
Yeah, you can create a blank symbol and paste the layers inside that one - this will work as your head container.
By default Animate cannot create a wrapper around a selected block of frames. There are extensions that do this, like our Timeline Block To Symbol...
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Hey, don't know if that would be of interest, but it may be - recently I wrote a very detailed article with video examples how to set your characters for animation.
This is the little announcement I made in the forum: Character rigging for Flash animation
If you go to our website you can download some sample rigs and a sample animation file which should show how things are nested and structured for best flexibility and control.