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Tracing image sequence

New Here ,
Feb 10, 2007 Feb 10, 2007
Is there a way to trace all of the images of an image sequence without having to use the "Trace Bitmap" on each individual frame? I saw something about a JSFL file to do this. what is a JSFL file and how do I use it? Any information would be helpful.
TOPICS
ActionScript
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Advocate ,
Feb 10, 2007 Feb 10, 2007
If we are talking about the same “Trace Bitmap” tool that ships with Flash then I believe so. I was able to use this Trace Bitmap SWF to convert all Bitmaps in the timeline into shapes. I started here;

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_P...

Oddly this SWF contains JavaScript inside of it that runs author-time commands just like a JSFL would. A JSFL is an external file (unlike the TraceBitmap SWF) that contains JavaScript/ActionScript code that is used to run author-time commands.
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New Here ,
Feb 11, 2007 Feb 11, 2007
Hey thanks, this is exactly what I was looking to do. Now is there a way to have all of the white space deleted with the sequence? i'm using this for hand-drawn animations from scanned bitmaps.
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Advocate ,
Feb 12, 2007 Feb 12, 2007
“Now is there a way to have all of the white space deleted with the sequence?”

I would think so. I tried finding out a way of doing it using JSFL but ran out of time. I would think the easiest way of doing it would to use the Trace Bitmap SWF on the FLA, which we already found converts the Bitmap into a shape, and then design some JSFL code to select the stage, deselect all shapes except white shapes and then delete the selected shapes.
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Explorer ,
Feb 20, 2007 Feb 20, 2007
LATEST
Is there a way to trace bitmap dynamically?
okay I know it's not:

buzz.onPress=function(){
_root.traceBitmap(5,20,'normal','few corners');
}

but something on that order? Or would I have to go to php?
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