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Tracing image sequence
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/t5/animate-discussions/tracing-image-sequence/td-p/653844
Feb 10, 2007
Feb 10, 2007
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Is there a way to trace all of the images of an image
sequence without having to use the "Trace Bitmap" on each
individual frame? I saw something about a JSFL file to do this.
what is a JSFL file and how do I use it? Any information would be
helpful.
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ActionScript
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/t5/animate-discussions/tracing-image-sequence/m-p/653845#M296153
Feb 10, 2007
Feb 10, 2007
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If we are talking about the same “Trace Bitmap”
tool that ships with Flash then I believe so. I was able to use
this Trace Bitmap SWF to convert all Bitmaps in the timeline into
shapes. I started here;
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_P...
Oddly this SWF contains JavaScript inside of it that runs author-time commands just like a JSFL would. A JSFL is an external file (unlike the TraceBitmap SWF) that contains JavaScript/ActionScript code that is used to run author-time commands.
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_P...
Oddly this SWF contains JavaScript inside of it that runs author-time commands just like a JSFL would. A JSFL is an external file (unlike the TraceBitmap SWF) that contains JavaScript/ActionScript code that is used to run author-time commands.
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Chilly_B
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/t5/animate-discussions/tracing-image-sequence/m-p/653846#M296154
Feb 11, 2007
Feb 11, 2007
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Hey thanks, this is exactly what I was looking to do. Now is
there a way to have all of the white space deleted with the
sequence? i'm using this for hand-drawn animations from scanned
bitmaps.
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/t5/animate-discussions/tracing-image-sequence/m-p/653847#M296155
Feb 12, 2007
Feb 12, 2007
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“Now is there a way to have all of the white space
deleted with the sequence?”
I would think so. I tried finding out a way of doing it using JSFL but ran out of time. I would think the easiest way of doing it would to use the Trace Bitmap SWF on the FLA, which we already found converts the Bitmap into a shape, and then design some JSFL code to select the stage, deselect all shapes except white shapes and then delete the selected shapes.
I would think so. I tried finding out a way of doing it using JSFL but ran out of time. I would think the easiest way of doing it would to use the Trace Bitmap SWF on the FLA, which we already found converts the Bitmap into a shape, and then design some JSFL code to select the stage, deselect all shapes except white shapes and then delete the selected shapes.
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/t5/animate-discussions/tracing-image-sequence/m-p/653848#M296156
Feb 20, 2007
Feb 20, 2007
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Is there a way to trace bitmap dynamically?
okay I know it's not:
buzz.onPress=function(){
_root.traceBitmap(5,20,'normal','few corners');
}
but something on that order? Or would I have to go to php?
okay I know it's not:
buzz.onPress=function(){
_root.traceBitmap(5,20,'normal','few corners');
}
but something on that order? Or would I have to go to php?
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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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