GSFXStudios wrote: So I would like to use ASIO instead of WDM so that this doesn't happen anymore but I can't hear anything from my computer in regards to the game sounds while recording and Audition has control of the driver. Is it at all possible to not have it essentially mute my entire computer while recording? |
Bad news I'm afraid - the answer is - inherently - a resounding NO. The purpose of ASIO is essentially to bypass as much of the Windows OS as possible - and it's pretty good at that. So your sound device would have to be incredibly smart, and allow a streaming input from a non-ASIO source into an ASIO app. It's just possible that you might be able to achieve this with ASIO4ALL, but it would mean that it would have to see a direct input in it from your game source, and that seems somewhat unlikely. What is more likely to work when you'd finally figured out how to do it (and it can be a right sod to set up) is Virtual Audio Cable - and don't necessarily bother with ASIO. The chances are that if you can capture the stream with this and have it available directly as an input without being messed about by Windows Audio (which is almost certainly what's causing your dropped samples and any other difficulties you might be having...) you'll end up with a much cleaner result.
I know it's a pain, but almost certainly the best results are to be obtained by using two different machines to do this - one for the game, and another to record the results. The situation has nothing inherently to do with Audition - that just records what it's sent. But some games can take over parts of the machine that Audition (or any other software, come to that) want available, and that's more likely to be the cause of dropped samples than anything else in this particular scenario - some games can be very resource-heavy.