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Josie1989
Participant
November 27, 2017
Question

Melodyne 4 Essential in Audition CS6 as a plugin

  • November 27, 2017
  • 1 reply
  • 5245 views

Hi!

I found a question about the topic but maybe enough time is passed, so there is the chance for me to find a people who still managed and solved the problem.

I bought Melodyne 4 Essential today. I tried to connect it with Audition CS6. But Audition tells me that there is something wrong. Can anyone help me? Or is there just the chance to use Melodyne as Stand-alone?

Thank you

Josie

This topic has been closed for replies.

1 reply

SteveG_AudioMasters_
Community Expert
Community Expert
November 27, 2017

As far as I'm aware, Melodyne Essential is a 64-bit plugin, and Audition CS6 is only 32-bit, so it won't work with it at all. There are two courses of action available to you: First is to contact Celemony and ask them if there's a 32-bit version available, and the second is to upgrade Audition to a 64-bit version. Yes, this is going to involve you in a subscription - there's no getting around that, I'm afraid.

Josie1989
Josie1989Author
Participant
November 27, 2017

When I installed Melodyne, I found a 32bit Version and also a 64bit Version. I tried both of them. And i am wondering why a guy on youtube is able to show how its like to work with melodyne as a plugin in audition... I think He showed it with 5.5

SuiteSpot
Inspiring
November 28, 2017

SteveG(AudioMasters)  wrote

Anybody here used it successfully with Audition CS6?

Allowing for the fact that my personal experience is with Melodyne Editor and, more recently Melodyne Studio: Yes, I have sometimes.  I can find no reason why it does, or does not open to work on any specific file, nor any pattern to the chances of being able, or otherwise, to use it in CS6, or indeed the latest CC!

And yes, the installer contains both 32 bit and 64 bit versions.


I've never really got any version of Melodyne to work consistently with any version of Audition.

Not that it matters because I've never really been happy with Melodyne anyway.

The thing is that Audition's built in manual pitch correction produce a much better result - its just that it relies on a lot of manual effort and some skill by the operator.

Now if manual pitch correction was an effect you could adjust on a multitrack automation lane in real time then no-one would bother with Melodyne and yes the devs could produce an automated version that ran on an automation track as well I'm sure) ;-)