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Using math, we could express frequencies in possibly a new dimension of sound, perhaps we could use imaginary numbers as an expression of a new axis of the sound dimension. It would be cool to use the nature of imaginary numbers in the development of sound editing in quantum computers. This would be a really cool effect to work with new principles of how sound works. Theoretically it would be easier to understand than a fourth special dimension as three dimensional beings, but there is possibly a new way of hearing just under our noses if we were to implement a new function of how we process audio. I thought in talking with copilot, if we are able to calculate imaginary numbers in many different ways on digital computers, we could hypothetically do the reverse that some scientists use to interpret imaginary numbers as sounds we already hear, which is pitch, then maybe we can use the reverse to hear sounds we don't normally hear, another axis of sound. It would be cool to experiment this hypothesis, I work with frequencies a lot in my use of cool edit pro 2.1 because I can't afford audition, but it would be really cool to recreate Adobe audition with the classical function of how cep 2.1 works with multitrack mixing down with polished features of how the newer version of the program works, and/or repolish the way the old one worked with a feature like this, because I just found out that you can use older versions of the program works. But I never liked the way new one worked, another reason I don't use audition, but I would love to work with it now that i know you can use older versions of the program. I really like the program cool edit pro 2.1 as an in depth wave editor that uses math to bend and manipulate sounds, polishing this program could be really fun to work with, maybe just combine the two principles of how they work.
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Isn't it possible to make maybe a VST effect or something with this?