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PC. After hours of troubleshooting, I was able to get it to work by flattening 5 audio clips out of a multicam sequence that was in my timeline. Not sure why it threw a fit about those! I've had them in my timeline before with no issue, but oh well.
Thanks for offering to help!
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Mac or PC?
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PC. After hours of troubleshooting, I was able to get it to work by flattening 5 audio clips out of a multicam sequence that was in my timeline. Not sure why it threw a fit about those! I've had them in my timeline before with no issue, but oh well.
Thanks for offering to help!
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Thouting's solution did not work for me. I have a multicam video synced with one audio file. I had to flatten, then go to "Edit Original". Then each clip will port to audition. I'm open to suggestions, if this is not the best way to do this. I'm on a Windows PC.
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I have loads of multicam sequences here at present, with separate audio. I just tried both methods of exporting the largest one - either clips or an entire sequence, and both work fine. I'm not sure why the OP couldn't send a sequence - the option is clearly there still - Edit>Edit in Adobe Audition>Sequence. What I haven't tried is an unflattened file, but I can't see why it should make a difference; the video is prerendered to play in Audition anyway. The only thing I can think of that might make a difference (certainly to the speed at which it's exported at least) is to try to send unrendered effects - in other words, with no preview files available to speed up the export. I could easily see this screwing things up!
So what I'd do first is to make sure that the video you are sending is preview-rendered - especially if it's got a red render bar at the top.
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It will go to Audition, Audition just rejects it with the error code mentioned in the original post.
Oddly, it shows as one audio file in the timeline and it is broken into sections when I go to edit original.
My system is about middle of the road for the task. It's not the best you can get, but it's built for gaming, so it offers pretty robust performance in most cases. I'm consistently in the yellow, so I hadn't thought to prerender. Thank you for the suggestion. I will try that this morning and see how that works.
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Ayep. Prerendeing in Premiere Pro did the trick. So three possible solutions to the same problem:
Flattening
Going to Edit Original and porting to Audition from there
Prerendering the sequence
Thank you for your help!
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Thank you for posting a follow up. It didn't get me all the way there, but at least gave me some clues on where to start, so I didn't have to spend the hours you did figuring out the first part!
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It didn't take that long to figure it out, actually. It was mostly a case of working out what had to be sent, and what would restrict that. In order to work with really hi-res material, you'd only ever send preview files, and that pretty much ruled out the multicam issue - unless there's something going on that I'm not aware of (that is perfectly possible, of course... 😉 ) so it only really left anything in the timeline that wouldn't play correctly without a render.
I'm pleased that it's worked out for you anyway; at least it's obeying a logical progression of events!
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I've been able to solve this issue by unlocking all tracks and then rendering sequence in/out. After that the issue was gone.
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I had a much simpler solution. Some of the channels in my timeline were locked in PP. I unlocked them all, and was able to edit the sequence in Aud as normal.
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This did the trick for me, I had to unlock even the video tracks, and then it exported to audition without any trouble. Thankyou!